November 18, 2008

These are not the triggers you're looking for

In this earlier post, I highlighted the "lose to my own Glimpse of Nature" play that caught out both Grgur Petric and Zac Hill in their matches against Pascal Vieren. The way it's told in the coverage, it sounds like most of the story is just a funny bit about losing to part of your own combo. Over on the SCG forums, Zac Hill makes the point that it's actually about Pascal making an amazing mental play:

No, I was drawing a card every time I played a man. But he'd playtested the exact same decklist and knew what the plan was, and so when I got the correct four guys on the table and activated Entity at 1, Pascal said "Yeah yeah I know the combo. How many times are you going to do it?" I said "100". He said "you're dead." The reason both Grgur and I got "gotten" was the like resigned tone of voice Pascal managed as if he was already in the process of scooping his cards. I told Bill about the massive punt for the WoTC coverage because it was, you know, newsworthy that the G and I had played so terribly, but it really needs to be looked at as a masterful Jedi Mind Trick by Pascal.

I'd already had the impression that this was a "forced" error based on Pascal's question, but the elaboration on exactly how he forced it makes the story even better.

I'd like to say I wouldn't let that happen to be, but then, I let someone Prowl out a Notorious Throng off of a Mistbind Clique hit last week, so I'm in no position to talk.

November 15, 2008

Superstars Standard $1K -- 11th place

Today I went to the Superstars November Standard Championship, vying along with 42 or so other players for the $1K prize pool. I brought my white-black disruptive control deck that I've named "Ahura", for which you can find a deck list here. I had a good time and did reasonably well, ending up at 4-2 but missing the top eight on tie breaks and coming in at 11th.

Overall, I think the Ahura build is quite solid, and it fairly cleanly beat the matchups I'd given some thought to ahead of time -- Faeries and Lark, while suffering against Merfolk and Tokens.

The take-home message today is that an active Battlegrace Angel is ridiculous.

The full tournament report is in the extended entry.

Continue reading "Superstars Standard $1K -- 11th place" »

November 14, 2008

New Gatherer

I use Gatherer, Wizards' official Magic card database, quite a bit. As such, I've been wanting for a long time to have it work more like a full database, allowing complex queries, iterative queries, and so forth. I want to be able to search positively for one thing, while requiring the absence of something else. Then I want to be able to sort the results according to my needs.

Apparently, that's been a common enough request to prompt a revamp. This week, the beta version of a revised Gatherer went live.

Click here for Gatherer beta

The simple search is probably the way many people used the old Gatherer -- type in a card name, get the card back. The advanced search, however, is nifty. You're given a large number of options for things to include in the search, using a boolean AND/OR/NOT to qualify the term. The interface has the search options on the left, then it shows you the search you're building on the right. Here's a search I set up earlier this week while I was trying to find creatures in Extended that could potentially serve as Elf ruiners:

GathererSearch.jpg

This is a search I couldn't have done in the old Gatherer, where I would not have been able to rule out both Persist and Wither (which tend to clutter up the results, as you can see if you drop those qualifiers back out of the search). Here's another search (again, in Extended) for cards that have alternate payment options but which are not Suspend cards:

GathererSearch2.png

Once you have your results, you can choose display options including text, text plus card (the default), and a pure visual spoiler display. You can also sort as you like -- although I haven't yet figured out how sorts are ordered if you stack them. My default preference -- true for old Gatherer as well -- is to sort by CMC, in ascending order.

I'm happy to see this new, significantly more powerful tool being made available to players. It's handy, it's reasonably intuitive, and it's really fun to play with. Good job.

November 12, 2008

In the intersection, a deck

How do you design a deck? Build a core, then look at matchups and try to shore them up with cards from the sideboard?

Last year, Zaiem Beg addressed the topic of sideboarding, discussing the approach of designing a deck for each matchup, then bringing these decks together in a combined core and sideboard. In effect, the goal here is to pick out your likely matchups, then design a number of ideal versions of your deck, each suited to a given matchup. In the current environment, one might want to design to beat Faeries, Five-color Control, Kithkin, Red Deck Wins, and Reveillark.

That's what I did here:

AhuraBreakdown.jpg

Click here to see the full spreadsheet in a separate window

Go to the extended entry to see where I went from there.

Continue reading "In the intersection, a deck" »

November 11, 2008

Goodbye, Wizkids

WizKids, the gaming company founded by Battletech creator and FASA founder Jordan Weisman, announced today that it is going out of business. Here's the official word:

The Topps Company announced today that WizKids will immediately cease operations and discontinue its product lines.

Scott Silverstein, CEO of Topps, said “This was an extremely difficult decision. While the company will still actively pursue gaming initiatives, we feel it is necessary to align our efforts more closely with Topps current sports and entertainment offerings which are being developed within our New York office.”

Upon notifying our partners, Topps will immediately pursue strategic alternatives so that viable brands and properties, including HeroClix, can continue without noticeable disruption. To that end, WizKids will continue supporting Buy it By the Brick redemptions for Arkham Asylum, and the December Organized Play events for HeroClix.

For consumer announcements, please refer to www.wizkidsgames.com over the coming days for further information.

Battletech was the very first game I ever bought with my own money, and I played it all the way through high school. I picked up the giant robot bug again in grad school with Mechwarrior, which had a robust tournament scene in my area. I was actually the top-ranked player in the city for much of my time playing the game, but I dropped it when I moved and Mechwarrior's game design shifted to try and retain market share.

WizKids has always seemed like a company with a bit of a shelf life. Although Jordan Weisman hit on something very smart with his application of the collectible model to miniatures gaming, both in terms of letting players get right into the action and in reducing the per-miniature price point, the games began to collapse under their own weight after a while, and unlike in the arena of collectible cards, players balked at the possibility of set rotations that would push pieces out of the "core" gaming environment. Somehow, it seems more objectionable to no longer be able to bring your miniatures to the tournament than to have to leave your cards in a box at home.

I am sad to see WizKids go even though I'm not currently playing any of their games. This will not, however, be the end of their properties, as Jordan Weisman has shown an impressive ability to resurrect his intellectual property over and over again in new forms, as witnessed by the creation of Mechwarrior and the licensed production of material for classic Battletech, Shadowrun, and Earthdawn. In articles I've read about Weisman, he reveals that his epiphany many years ago was that the future is not in licensing other people's material -- FASA licensed Star Trek, Doctor Who, He-Man, and Top Gun -- but in creating your own intellectual property that would endure past a single incarnation, generating revenue into perpetuity.

And so it has done, and so I imagine it will continue to do.

My Elspeth algorithm...

...looks something like this:

ElspethAlgorithm.jpg

When I first saw Elspeth I was most excited by her first ability, which both upped her Loyalty and made guys. Because, hey, making lots of creatures is good! However, in practice, I've found that the correct use for Elspeth is outlined above.

November 08, 2008

California States 2008 - Lark, Lark, drop

Yesterday, I gave a sneak preview of my States deck. Today, I went...and dropped after round four, having hit an unfavorable matchup twice running (can you guess which one?).

This was an eventful States, featuring hundreds of players, a hunt for tables, and a visit from the San Jose fire department. I have a sneaking suspicion it's still going on even as I post this.

Over on Top 8 Magic, BDM posted about New York States. They had 134 people.

We had 273.

More in the extended.

Continue reading "California States 2008 - Lark, Lark, drop" »

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