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September 2008 Archives

September 01, 2008

Goodbye, Top

The September 1, 2008 Banned and Restricted List announcement is up. Here are the changes:

Extended

Sensei's Divining Top is banned

Legacy

Time Vault is banned

Vintage

Time Vault is restricted
Chrome Mox, Dream Halls, Mox Diamond, Personal Tutor, and Time Spiral are no longer restricted

I don't have much of an opinion about the eternal formats, but there's already some discussion and dismay about the banning of Top in Extended. The explanation will come later on this week in the upcoming Latest Developments column, but if I had to guess, I'd think it would be a time issue. Decks that run Top benefit from using it every turn, and each activation adds time -- sometimes, a lot of time -- to each turn. Over the course of a match, and then over the course of an entire tournament, that's a ton of extra time. Extra time means more matches going to time, more draws, and a general train wreck for most tournaments.

That's my guess, at any rate -- not power level issues, but time.

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September 02, 2008

In search of the Death Cloud

Since returning to Magic in the last couple years, I've really appreciated the opportunity to go through the past event coverage archives that Wizards maintains. I'm fascinated by the decisions players made about optimal decks in the different constructed formats, be it the control-oriented nature of Pro Tour Yokohama or the way Gruul and Zoo decks blew through the field at Honolulu.

The deck breakdown coverage for Pro Tour Kobe 2004 addresses the quirky field that was Mirrodin block constructed in the days of Mirrodin, Darksteel, no Fifth Dawn, and no bannings within Block. Naturally, it was a field rife with Affinity and Green-Red, Red, or Green anti-Affinity decks, but it also had a few standouts, including Gabriel Nassif's second-place finisher TwelvePost, which did shockingly (at the time) well. Fascinating, right?

I was especially interested in this quote from the breakdown:

Death Cloud - 12

Poor Death Cloud. Such a big effect. So slow. Ben Stark's Affinity deck killed a Death Cloud deck on turn four despite being hit by Barter in Blood. On paper the deck looks very powerful, but it just doesn't seem to have the tools to survive the mid-game. Some players have tried augmenting it with some cheap red removal, but it might not be enough.

This led me to wonder...what was a Death Cloud deck from that format like?

We'll go over to the extended for the answer.

Continue reading "In search of the Death Cloud" »

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Shards of Alara planeswalker preview - Tezzeret

Apparently, this preview card from Shards of Alara just appeared in Scrye:

TezzeretPreview.jpg

Tezzeret's abilities support a notion I've read somewhere (maybe over on SCG?) that Shards will have some sort of artifact emphasis. How useful it will be, of course, depends entirely on how useful the artifacts are. Untapping two artifacts minimally means extra mana later on in the game. The tutoring effect is potentially useful, if you have a toolbox of really, really handy artifacts. His ultimate ability doesn't excite me, unless they do something silly like reprint artifact lands in this set.

In isolation, I'm not super-excited about Tezzeret. Lily's still my favorite.

I'll look forward to seeing just how cool T-dizzle here is in the full context of the set.

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September 05, 2008

It's not Shahrazad slow, but it's slow

This week's latest developments has rolled around, and as I suspected, it was banned in Extended for being slooooow.

The constant activating of Divining Top bogs games down, which ultimately leads to an increase in the number of matches that go to time and beyond, which in turn leads to tournaments running much longer than they have historically.

I don't think I get any points for guessing the reason.

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States and Champs are back

Earlier this year, Wizards announced the cancellation of States (in the US) and Champs (in Canada), saying that the tournaments were not achieving the goals they were meant to achieve. While literally any change of any kind will garner some outcry, I think this one especially bothered people because there's a cadre of folks who enjoy getting together at these big tournaments. I'm in that group - I don't do FNMs (I mean, Friday night is a terrible, terrible time for a tournament for me, just to start with), so I'm either playing with my small group of friends, or going to large events such as PTQs, Regionals, and States.

In this announcement Wizards confirms a rumor I heard a week or two ago -- States and Champs are coming back. This year, they'll be on November 8, about a month after Shards of Alara releases.*

This makes me happy, and I hope I can make it to Regionals this year.

*And wow, that release is only about a month from now. Goodbye, Time Spiral!

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Shards of Alara preview: Stoic Angel

StoicAngelPreview.jpg

Let's have that in English:

Creature - Angel
Flying, vigilance
Players can't untap more than one creature during their untap step.
Even the most hardened soldiers pause for inspection in her presence.

This looks like a neat little control card. If there's some solid green mana fixing in Shards, I could easily see running a control deck across those colors. In Standard, of course, you just throw a bunch of hybrids, tribal duals, and vivids at a wall of Reflecting Pools and see what sticks.

The control elements here are pretty good, too. The untapping restriction misses your own Stoic Angels, so you can have one other creature attacking. At the same time, you're going to force your opponent to think carefully about how they commit their creatures, and if they try to go for the slow burn by attacking with one at a time, you can one-for-one them with your control spells while still smacking them with the Stoic.

It's also nice to see control pushed toward green-blue-white, as it's been spending the last couple years in blue-black.

Finally, I really like the art on this one. Although I don't know the basis for angels in the Alara setting, the Stoic Angel reads well as a creature in her collection of colors, and the art in general is pretty nice (the art I've seen on the other angels is pretty cool, too).

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Shards of Alara preview: Kiss of the Amesha

KissoftheAmeshaPreview.jpg

Yeah, I can't read Japanese either. Anyone have one in Spanish?

Anyway, here it is in English:

Sorcery
Target player gains 7 life and draws two cards.

Will this see play? My experience with Primal Command during the last year and two PTQ seasons has shown that gaining 7 life can be a tremendous beating when you're playing control against an aggro deck. That said, Primal Command's other modes really made this into an even more effective strategy.

"Gain 7 life, make your next draw a land."
"Gain 7 life, find a utility creature."

In this case, the Kiss replaces itself and nets you another card in addition to the life gain.

"Gain 7 life, draw an extra card."

Is that good enough for one more mana than the Primal Command? Mmm. Unsure. Edging towards "no." We'll have to see what the rest of the options in white-blue are like.

The art's lovely, though. It really carries the sense of peace and blessing that goes with the feeling of the card. "Here, have some peace and wisdom." Nice.

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September 06, 2008

Last call in Rimini, and a goal for next season

The last major event in the Lorwyn-Shadowmoor block constructed season is coming up next weekend with Grand Prix Rimini 2008.

Rimini is on Italy's eastern coast, southeast of Bologna and east of Firenze. I was in Firenze earlier this year -- quite nice. Good churches, good food. If I were magically transported to the GP next week I'd bring my final worked Romper Room variant, as described at the end of this post.

Following Rimini, we step into the qualifier season for Kyoto, which will be Alara sealed (the full PTQ season for 2009 can be found here). This brings me to my goal for the coming PTQ season:

Figure it out sooner.

This was my second full PTQ season where I attended the majority of events I could reach, and the first where I've really had full access to the cards I'd need. One thing I realized, going along through this season, is that it took me a while to realize what was fundamentally important for succeeding in the format. Obviously, PTQ seasons are scheduled such that the metagame is a moving target as you go along (with new sets coming into the format), but that only adds pressure to be able to quickly figure out what's going to matter for allowing a win.

In my case, I realized soon after starting the last PTQ of the Lorwyn-Shadowmoor season that I really should have just bit the bullet, accepted that Vivids were a good idea, and had four Firespouts in addition to my Hallowed Burials. Basically, I need to be less in love with a concept (in this case "not having lands come into play tapped") and more willing to be flexible in what I push into my final build.

How will this apply for Alara sealed? Well, I recall from my single outing for the Kuala Lumpur PTQ season that I decided to go two colors, despite seeing triple Avian Changeling in the deck and thinking "It would be good to have flyers..." In the upcoming Alara season, I think it'll be similar -- trying to teach myself to make the best choices, considering not just what's in my pool but also what one can expect to see in everyone else's pools.

I'm looking forward to all the upcoming qualifiers for the 2009 season. Alara Sealed, then Extended, then Standard, along with Standard Regionals. That's a lot of fun queued up for 2009.

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September 07, 2008

Shards of Alara previews: Sarkhan and Ajani

Doug Beyer heralds the start of official Shards of Alara previews with this article that sets up the flavor of the world, from the point of view of planeswalker Sarkhan Vol, whose art was previewed back when Wizards introduced Mythic Rares. Now we have the full stats:

SarkhanPreview.jpg

First off, nice green-red flavor there (especially given Sarkhan's backstory -- go read the article for more on that).

Will this fit into tournament decks? Well, Sarkhan's positive ability is potentially quite solid if you build around it. You can imagine Sarkhan enabling a rapid assault by a bunch of Goblins spawned from a Siege-Gang Commander, or just being slotted into an Alara-era remake of the tokens deck. His second ability is also potentially quite useful, especially as it can make Sarkhan a game-turning or game-ending topdeck. "Play Sarkhan. Steal your dude, kill you with it." The last ability is, at a glance, pretty frightening, as it's more or less a "win next turn" power. I'd be more worried about its impact but for the fact that so far, Planeswalkers haven't really been winning most of the time through their ultimate powers (consider what happens when Chandra goes off, for example). That said, I did round out a few games at the last PTQ I attended by using Liliana's ultimate, so it can happen, and it pretty much does ice a game in her case.

Once again, rather blind of whatever else is showing up in Shards, Sarkhan seems like a pretty reasonable Planeswalker who will find his way into some R/G big-mana style decks that rely on token generators, and he may also serve in pure tokens decks as well.

Now, although I've previewed the blue planeswalker from Shards, I haven't really touched on the already-previewed Ajani from this set:

AjaniPreview.jpg

I can't comment much on Ajani's flavor here, except that he seems a little pissed off, and the "Vengeant" label suggests that things haven't gone well for him lately. I imagine they'll flesh that out in time.

On the gameplay side, your eyes were probably drawn immediately to his second ability, which amounts to "Pay two loyalty: Lightning Helix." It's a step up from Chandra's power in that you gain life and can point 3 damage at your opponent, but it's a step down because Chandra can come into play and really save you by burning down a big creature. Ajani, for example, can't kill a Colossus.

But...he can keep it tapped down. Ajani's first ability is interesting enough, and gives him some potential to keep the opponent stalled out long enough for you to stabilize. It also builds up, albeit quite slowly, to his ultimate ability. I'm completely unsure of how good a slow-moving, one-sided Armageddon will be. Although it's not an "I win" on its own, it's pretty solid if you have the right things in play at the time (maybe Chandra, eh?). With a four-turn clock from the turn you play Ajani, however, there's a ton of time for your opponent to do something about the situation. So it's nasty, but not nearly as immediate as a Garruk overrun or even a Sarkhan dragon blitz.

Doug Beyer tells us that there's one more planeswalker left in this set. So far, we have blue, red-white, and red-green, so if we can guess at anything, it might be that the last one will be black or some combination of black and other. We'll see.

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September 10, 2008

Three-drops of Alara

During the coverage for Worlds 2007, Brian David-Marshall said of Doran, the Siege Tower that he's "Phyrexian Negator, except his drawback is awkward mana." Paying BGW for an effective 5/5 has turned out to be more than halfway decent, and Doran has been a consistent player in decks from both the recent Lorwyn-Shadowmoor Block Constructed PTQ season leading to PT Berlin 2008 and the preceding Extended PTQ season leading to PT Hollywood.

With that in mind, consider this lineup:

RhoxWarMonkPreview.jpgSproutingThrinaxPreview.jpgWoollyThoctarPreview.jpg

That certainly looks like three-fifths of a cycle, doesn't it?

Each of these cards is pretty decent for its cost, and any of them with Green in the cost stand a good chance of hitting play by turn two courtesy of a Birds of Paradise. I'd say they're all Constructed playable, although the final decision on that will, of course, have to wait on the whole set and the context of Tenth-Lorwyn-Alara Standard as a whole. At the moment, I'll call out the War Monk as the least interesting of the set, as it's not in a particularly aggressive color combination and thus, even with Lifelink, a 3/4 is pretty vanilla. The Thrinax will fit will in the new style of aggro deck championed during the first half of Lorwyn-Shadowmoor's tenure, where aggro decks make their way around removal by just making more and more guys. In this case, a 3/3 that explodes into a bunch of little dudes makes for a multivalent threat that can potentially be too much for a control deck. Finally, the Thoctar looks like a clear choice for Extended Zoo builds, as a straight-up 5/4 for three mana is gigantic early pressure, especially when you get to bring that monster in as the top of your very, very low curve.

Also, the art and the flavor text on the Thoctar are excellent. That's a world painted in four lines and a picture.

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September 13, 2008

The presumptive face of post-Time Spiral Standard

This weekend is Grand Prix Rimini 2008, the last major event of the Lorwyn-Shadowmoor Block Constructed season. I've already mentioned what I'd be playing if I were there. However, in a part of today's coverage, Dave Sutcliffe -- sometimes to be heard on Rich Hagon's podcasts -- addresses the question, "Why should I care about the decks being played in the last major event of Block season?"

The beginning and end of his few paragraphs covers the central point:

One of the most striking things about this Block Constructed season has been how closely it has mirrored the goings on in the Standard format. Of course there will always be some crossover between the two formats but it has rarely (if ever) been more marked.

...and..

Now, if you’re sitting at home reading the coverage and wondering why you would care what decks are being played in the last big tournament of a Block Constructed season I put it to you that what you’re actually looking at are the decklists that will define the Standard metagame in just a few weeks when we wave goodbye to the largest card pool there has ever been in Standard, and usher in the smallest.

Interesting thought. This is definitely something that we see in regional events (such as, you know, Regionals) that happen near set transitions -- they lean heavily on the old block and frequently don't heavily explore the new one. As such, Dave's assertion seems reasonable. That said, I'm looking forward to grabbing new cards and concepts from Shards of Alara and comprehensively integrating them into a fun and competitive deck to play at States in November.

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September 17, 2008

Accelerating into the new Standard

I like the Sakura-Tribe Elder.

It's a great utility card. It hangs out, it blocks, it keeps counters off of Jitte (when that's relevant), and it accelerates you into four mana on turn three, and it does that in one of my favorite ways -- it sticks a land into play.

My preference for acceleration is "put more lands into play." The "put more lands into play" (PMLIP?) option is my favorite because it's more or less nondestroyable. Naturally, your opponent could be packing land destruction, but if they were going to do that, it was going to happen and inconvenience you anyway. In contrast, acceleration that lives in the body of a creature, artifact, or enchantment can be removed, and often by cards that decks are simply packing as utility items. Especially creatures. As BDM tells us, "I've just been conditioned to burn the Bird."

Coldsnap - Time Spiral - Lorwyn - Shadowmoor - 10th Standard gave us a host of options, including Search for Tomorrow, Into the North, and Wall of Roots which gets a bit of a pass as a creature because a whole lot of cheap removal can't easily deal five. With Cold Snap and Time Spiral rotating out, we're also losing those two sorceries (along, it should be noted, with a couple of low-cost acceleration artifacts). Obviously, Alara may bring us acceleration -- I do hope it does -- but in the meantime, what's left in 10th and Lorwyn-Shadowmoor?

More in the extended.

Continue reading "Accelerating into the new Standard" »

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Linear

MasterofEtheriumPreview.jpg

Earlier this week, we had this preview card and, coincidentally, a video by LSV discussing strong choices for the new Extended. LSV's picks match my intuitive picks -- Affinity, Tron.

Unsurprisingly, there's been some hubbub about the Esper shard in Shards (that's the blue-centric one), with all its permanents being colored artifacts. After all, that plugs more or less directly into the linear mechanic that is Affinity.

The Master could -- maybe -- be an utter house in Affinity. Coming in at three mana, the Master is minimally a 4/4 the turn it comes down, in addition to being an effective Crusade for artifacts -- that is, all your creatures, since you've probably taken the Hoverguards out for this build. With a more explosive start, the Master might just be a frighteningly large finisher, especially without Pernicious Deed sitting across the red zone in the new Extended. Consider:

Turn 1: Darksteel Citadel, Ornithopter, Ornithopter, Springleaf Drum, Arcbound Worker, Frogmite
Turn 2: Vault of Whispers, Master of Etherium

Congratulations. Your untapped Thopter, Worker, and Frogmite are swinging for 6 damage on turn two, and your 8/8 Master can join in on turn three for a total of 20+ damage and the kill.

Not bad.*

I look forward to seeing what turns up at Pro Tour Berlin 2008, and possibly to hating out a bunch of Affinity decks when the qualifier season for Pro Tour Austin 2009 rolls around.


*Yes, that's sort of a dream draw. That said, one of the top finishers at GP Vienna 2008 talks in the audio coverage about an opponent with the turn one play of "land, thopter, thopter, Springleaf Drum, Frogmite, Frogmite, Myr Enforcer, go."

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September 18, 2008

Bombs and Charms -- more Shards of Alara previews, and they're both solid

It's felt a little bit like the recent spate of spoilers I've seen have been rife with Timmy cards. As most of my actual play is in tournaments, and I usually test out as a Johnny, that's pretty much the one demographic chunk I usually don't fit.

This week we have two great preview cards:

VeinDrinkerPreview.jpgBantCharmPreview.jpg

As BDM tells us in this week's edition of The Week That Was, you probably want to see Vein Drinker in your sealed pool during the PTQ season for PT Kyoto. It's a 4/4 flier for six mana that can pick off one smaller creature each turn -- with "smaller" being a value that increases monotonically as the game progresses. If you stick the Drinker and they can't get removal pretty quickly, you may well rule the board and then kill them in short order.

Is it constructible? Probably not.

Art's awesome, though.

On the other hand, the Bant Charm, previewed in this article from new hall-of-famer Mike Turian, is definitely constructible. Destroy an artifact, remove a creature, or win a counterspell war. The mana looks awkward, but it's going to be living in a Standard (and Extended) full of Vivids, hybrid duals, Reflecting Pools, painlands, and tribal duals.

Combined with treats like the Stoic Angel, the "Bant" color combination of blue-WHITE-green is seeming just darn cool. Consider that in addition to the block cards you've seen previewed so far, you get Wrath, Condemn, Oblivion Ring, Cryptic Command and more.

Nice previews, both.

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September 22, 2008

Oiso again

Masashi Oiso is this year's Japanese national champion, coming out of a top eight that also featured Makihito Mihara, Yuuya Watanabe, and Shingou Kurihara. You can read full coverage here.

It's cool to see Oiso win. Following a quartet of Pro Tour top eights, he stepped away from obsessive Magic play for a while. As he demonstrated with his fifth top eight at Pro Tour Yokohama 2007, however, he's still amazing, and can win events when they come near him.

Also...I recommend clicking through here to see Osanbashi Hall in Yokohama, where Japanese Nationals was held this year. It's basically a beautiful, floating convention hall. Very nice.

(For the curious -- Oiso won out with a blue-white Lark deck of the non-infinite variety.)

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First Northern California PTQs for Kyoto 2009

Although Wizards has been rather pokey about putting up the pro tour qualifier schedule for the PTQ Kyoto 2009 season, our local TO, Conan Blackwell, has the first two Northern California PTQs up at the Matchplay site. Here's the info:

PTQ Kyoto 2009 - Sacramento
October 11, doors open at 9am
$30 entry fee
At Great Escape Games

PTQ Kyoto 2009 - San Jose
October 25, doors open at 9am
$30 entry fee
At Superstars in San Jose (I'd heard they had a new location; it must be a nice big one, given how huge our PTQs are. I'm not sure if the address on their website or on the Matchplay site is correct, so I recommend calling ahead to check.)

I won't be attending the Sacramento PTQ, as I'm being a corner man for my friend in a wholly different kind of tournament that day, but I should be able to make it to the first San Jose PTQ of the season. I expect there will be at least one more San Jose PTQ later on in the season, as we're a large feeder market and we've had a couple for each of the last few seasons.

All the Kyoto PTQs are Shards of Alara sealed, leading into draft for the top eight. I'll post a link to the general schedule once Wizards has it up.

Note that Matchplay is also coordinating our area prereleases for this coming weekend, with events at Superstars in San Jose, Great Escape in Sacramento, and A Place to Game in Marysville. Marysville is the county seat of Yuba county, and is about forty miles north of Sacramento, and just west of Beale Air Force Base. For more info on these prereleases, go to the Matchplay web site. This is your chance to get an early view of the set and pick up an alternate art Ajani Vengeant.

Update: Here's a more up-to-date URL for Superstars, with all their current information:

http://www.superstarsgamecenter.com/

It sounds like they're planning some impressive stuff for the prerelease, including booster box giveaways between rounds, and a midnight opening this Friday.

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September 27, 2008

Buying Shards of Alara

Now that Shards of Alara is fully and officially spoiled (you can check it out the way I do by clicking here), it's time to look at buying some cards. Ben Bleiweiss over at Star City Games runs a regular feature in his Insider Trading column called "The Financial Value of X" for each new set. This is premium (that is, paid) content, but if you have an SCG subscription, it's one of the more valuable ways to countercheck your own thoughts on what might be worthwhile. Click here to read "The Financial Value of Shards of Alara".

How I buy from a set

I have a standard procedure I now follow when each new Magic expansion comes out. First, I buy a full playset of commons and uncommons from the set (a playset is, conventionally, four of each card). This is by far the most affordable way to pick up these cards, and it saves me the hassle of trying to decide which commons and uncommons may be useful -- this is especially important since cards in this rarity range can unexpectedly turn out to be really important to a build, and traders on-site at events like PTQs often don't stock many or even any cards that aren't rare. Second, I review the set and decide which of the rares I plan on buying separately. I pick up rares based on the formats in which I expect to play, as well as what I might play in those formats. For the moment, for example, there isn't a block season or a lot of block events going on, so I haven't given much thought to what the Shards block environment would be like. Standard is pretty wide open, so I'm likely to think about the full range of deck options there, even though I tend toward certain archetypes more than others. Over in Extended, I know I will be playing some Rock-like build, so I'm not even thinking about picking up cards from Shards that will work well with Affinity.

Whenever I talk about buying here, I am talking about Ebay, by the way. Ebay has consistently been the cheapest, most reliable source for playsets and singles since I returned to the game. I know some people are generally suspicious of Ebay, but I have had no bad experiences there. I imagine it helps to pay assiduous attention to the feedback people have received. The one "neutral" experience I had was a guy who lagged in sending cards out until I opened a Paypal complaint against him. That strikes me as a fine and low ratio of "problem to good experience", given how often I used the service.

How I review a set

When I'm looking at some grouping of cards, whether it's a new set, all the cards in Extended, the cards available in Lorwyn-Shadowmoor block, or something else, I go to Gatherer and sort the cards by cost. After some tinkering around, I found this was the most useful sort to go with, as it most directly serves the needs of figuring out "Which of these cards am I actually going to play, and how often?" Utility cards tend to live toward the low-cost end of things, whereas once you're crawling up toward the top of the cost (the bottom of the Gatherer list), you're looking at either the full-on casual-only Timmy cards, build-around-me cards or finishers that you use sparingly.

I look through the whole set to get a feel for what's useful, then check out what Ben Bleiweiss has to say about it, then return to Gatherer review things a second time, noting which rares I want to buy, and how many copies of each.

Click through to the extended entry for my current buy list, with explanations.

Continue reading "Buying Shards of Alara" »

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September 28, 2008

Calm down, people

VolPrice.jpg

I am confident that Mr. Vol is not worth this much.

But hey, more packs cracked for chase (mythic) rares equals more money for Wizards, so it's all to the good.

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Chocolate Frosted Jund Bombs

Both as a way to process the newest set, and by way of coming up with ideas for the upcoming States (and possibly local tournaments, as it looks like I now have a venue that holds regular Standard tournies), I've decided to build one deck for each of the Shards. I'm not trying to push too hard -- or to avoid -- cards from Shards of Alara. Rather, I'm going to try and build the decks and just see how many of the new cards I end up using. With that in mind, here's the first one:

Siege-GangCommander.jpgLilianaVess.jpgJundCharm.jpg

Chocolate Frosted Jund Bombs

Click through to the extended for decklist and commentary.

Continue reading "Chocolate Frosted Jund Bombs" »

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Razer Tender

Continuing with my plan of making a deck from each Shard, I now move on to cover Naya, with...

WoollyThoctar.jpgRealmRazer.jpgBloomTender.jpg

Razer Tender

Click through to the extended for decklist and commentary.

Continue reading "Razer Tender" »

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September 29, 2008

Cruel Hollow

As the third in my series of decks featuring specific Shards (here are deck one and deck two), I'm taking a look at Grixis.

At first, I didn't have any really exciting ideas, as red-black-blue is not a color wedge I normally use. Once I hit on the idea of centering my effort on Cruel Ultimatum, the idea of using a Hideaway land followed immediately after. And with that, we had...

DemigodofRevenge.jpgHowltoothHollow.jpgCruelUltimatum.jpg

Cruel Hollow

Click through to the extended for decklist and commentary.

Continue reading "Cruel Hollow" »

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About the author

Alexander Shearer is a biologist, gamer, and writer. He has written for games and educational comics, and writes the ongoing In Development column at ChannelFireball.com when he's not collecting his gaming thoughts here at Gifts Ungiven.

About September 2008

This page contains all entries posted to Gifts Ungiven in September 2008. They are listed from oldest to newest.

August 2008 is the previous archive.

October 2008 is the next archive.

Many more can be found on the main index page or by looking through the archives.