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Pro Tour Berlin 2008 off the beaten path

If you followed the coverage from Pro Tour Berlin 2008, you know that the most-played deck was Zoo, and the most successful deck was Elves, with six of the top eight slots. Looking past the top eight, we see rather more variety rounding out the top sixteen. We have:

  • Ninth place - Tomohiro Aridome, playing Mono-Blue Control (with Azami, Lady of Scrolls)
  • Tenth place - Johan Sadeghpour, playing Goblins (with the Elf-killer, Goblin Sharpshooter)
  • Eleventh place - Philipp Summereder, playing Dredge
  • Twelfth place - Carlos Amaya Troncoso, playing Death Cloud
  • Thirteenth place - Tomas Kannegiesser, playing Mono-Blue Control
  • Fourteenth place - Rashad Miller, playing All-In Red
  • Fifteenth place - Andreas Muller, playing Mono-Blue Control (with extra colors for bigger Engineered Explosives)
  • Sixteenth place - Nikolaus Eigner, playing Dredge

Notice the lack of Elves? Also, notice that three MBC decks and two Dredge decks top sixteened here? Even in its ostensibly "gutted" form, Dredge was able to power its way through a sea of Zoo and Elves to get two people into the top sixteen. I think that's quite interesting, and worth further analysis.

But I'm not going to do that here. Instead, I've dredged deeper into the day two deck lists, to take a look at interesting builds that were off the beaten path and still managed to make day two. Click through to the extended entry for a collection of interesting deck lists with a bit of commentary on each. I've posted them in order from least to most successful, to give you an idea how well the deck and its pilot managed to do.

Good Color Midrange, Geoff Fletcher (139th place)

18 Creatures:
Battlegrace Angel
Kitchen Finks
Rhox War Monk
Tarmogoyf
Wild Nacatl
21 Spells:
Bant Charm
Chrome Mox
Firespout
Lightning Helix
Mana Leak
Sarkhan Vol
Spell Snare
22 Land:
Breeding Pool
Flooded Strand
Forest
Hallowed Fountain
Island
Plains
Sacred Foundry
Steam Vents
Stomping Ground
Temple Garden
Windswept Heath
Wooded Foothills
15 Sideboard:
Ancient Grudge
Condemn
Firespout
Kataki, War's Wage
Stifle
Threads of Disloyalty

Geoff Fletcher's deck got a shout-out in the Tournament Center coverage for looking suspiciously like a Standard deck, with one opponent being incredulous about the fact that he was getting beaten down by Battlegrace Angels and Rhox War Monks. This deck is an interesting take on the midrange approach, featuring highly efficient creatures, many with useful effects, and a suit of tempo and board control cards to hopefully let those same creatures keep swinging. The sideboard is heavily tilted against Affinity and to a lesser extent Zoo, which suggests that Geoff may have run afoul of Elves in the course of day two, leading to a relatively weak finish from a stronger start. Appropriately tuned, this deck could do even better.

Martyr, Kim Valori (111th place)

14 Creatures:
Eternal Dragon
Figure of Destiny
Martyr of Sands
Ranger of Eos
Sakura-Tribe Elder
22 Spells:
Austere Command
Gilded Light
Glittering Wish
Lightning Helix
Oblivion Ring
Proclamation of Rebirth
Wrath of God
24 Land:
Flooded Strand
Forest
Hallowed Fountain
Mikokoro, Center of the Sea
Mountain
Plains
Sacred Foundry
Snow-Covered Forest
Snow-Covered Plains
Temple Garden
Temple of the False God
Windswept Heath
15 Sideboard:
Ancient Grudge
Bant Charm
Debtors' Knell
Ethersworn Canonist
Firespout
Fracturing Gust
Gaddock Teeg
Gilded Light
Harmonic Sliver
Rule of Law
Safewright Quest
Teferi's Moat

What do you do when you think you'll be playing Zoo all day? Martyr! Kim Valori's Martyr build eschews the Tron-based approach used in post-Worlds-2006 MartyrTron decks, instead, relying on initial lifegain from the Martyr in combination with Ranger of Eos to grab more Martyrs to keep you alive long enough to hit the late game where Proclamation-based Martyr recursion can kick in. Notably, Valori's deck also features quadruple Glittering Wish for a multicolored wishboard, a theme we'll return to later today. Valori didn't go all-in on the wishboard idea, though, with only about half of the cards in the sideboard being accessible via Wish.

Retrace Rock, Tom Keren (95th place)

11 Creatures:
Kitchen Finks
Ravenous Baloth
Tarmogoyf
23 Spells:
Crime // Punishment
Firespout
Life from the Loam
Raven's Crime
Smother
Thoughtseize
Worm Harvest
26 Land:
Barren Moor
Blood Crypt
Bloodstained Mire
Forest
Mountain
Mutavault
Overgrown Tomb
Stomping Ground
Swamp
Tranquil Thicket
Wooded Foothills
15 Sideboard:
Ancient Grudge
Blackmail
Choke
Crime // Punishment
Firespout
Putrefy
Ravenous Baloth

At first glance, you might be inclined to remind Tom that he left out the Death Clouds, but this take on a card-advantage-heavy midrange build is fascinating for featuring a number of offbeat choices. Standing in as a sort of "Iniquitous Deed", Crime/Punishment will see the most use in its Punishment guise, sweeping part, but not all, of the opponent's board. Tom is clearly leaning on use and reuse of lands to build card advantage, with a full quarter of Life from the Loam powering five retrace cards and working hand-in-hand with Tranquil thickets and Barren Moors. Note also the two Blackmail in the sideboard that can be applied after an opponent's hand has been whittled down via Thoughtseize and Raven's Crime, making them effectively Thoughtseizes five and six.

Spire Golem Control, Andre Coimbra (94th place)

8 Creatures:
Spire Golem
Teferi, Mage of Zhalfir
Venser, Shaper Savant
26 Spells:
Ancestral Vision
Cryptic Command
Pact of Negation
Spell Snare
Stifle
Thirst for Knowledge
Umezawa's Jitte
Vedalken Shackles
26 Land:
Academy Ruins
21× Island
Riptide Laboratory
Seat of the Synod
Tolaria West
15 Sideboard:
Echoing Truth
Hurkyl's Recall
Threads of Disloyalty
Tormod's Crypt
Trickbind

Andre Coimbra frequently brings atypical decks to tournaments, and he didn't disappoint this time around, either. This is a very straightforward mono-blue deck, packed with a mix of card advantage, a "best of" of Extended countermagic, and a handful of creatures to win the game. I really enjoy how focused Andre's sideboard is, with three four-of packages that can come in to deal with Affinity (Hurkyl's Recall), Zoo (Threads), and Elves (Trickbind), complimenting the tools that already exist in the deck for that purpose. I have no idea how Andre actually did against Elves, but with four Stifles in the main and quad Trickbind in the side, he surely wasn't looking to allow any triggers to resolve on his watch.

Bant Midrange, Jorge Alarcon (93rd place)

24 Creatures:
Birds of Paradise
Gaddock Teeg
Kitchen Finks
Rhox War Monk
Tarmogoyf
Troll Ascetic
Vendilion Clique
14 Spells:
Bant Charm
Remand
Umezawa's Jitte
Worship
22 Land:
Breeding Pool
Flooded Strand
Forest
Hallowed Fountain
Island
Plains
Temple Garden
Windswept Heath
15 Sideboard:
Gaddock Teeg
Krosan Grip
Rhox War Monk
Threads of Disloyalty
Voidslime

Jorge Alarcon's deck is a white-blue-green ("Bant") midrange build that combines tough, efficient critters with spot removal and tempo control in the form of Bant Charm and Remand. It also runs the potentially game-icing combination of Worship and Troll Ascetic. I watched that combination just completely wreck an Affinity deck in the last Extended PTQ season (made all the more entertaining in that case because the Affinity player was confident that his deck could "handle anything", and looked aghast when Worship came down with Ascetic out). Jorge's plan is pretty straightforward -- lay down efficient creatures, keep you off your plan, beat you to death.

Affinity, Surachas Boonyasatian (87th place)

24 Creatures:
Arcbound Ravager
Arcbound Worker
Frogmite
Master of Etherium
Myr Enforcer
Ornithopter
19 Spells:
Chromatic Star
Cranial Plating
Soul's Fire
Springleaf Drum
Stifle
Thoughtcast
17 Land:
Ancient Den
Blinkmoth Nexus
City of Brass
Great Furnace
Seat of the Synod
15 Sideboard:
Ethersworn Canonist
Hurkyl's Recall
Seal of Fire
Spell Snare
Stifle

One of the "victims" of pre-tournament metagame discussion was assuredly Affinity. Viewed by many as the deck with the most absolute power -- much like Dredge of last year -- Affinity was also eschewed as being too easily hated out -- also like Dredge of last year. I saw some conversations revolving around attempting new versions of Erayo Affinity, or a similar Ethersworn Affinity, or the combined Erayo-Ethersworn deck that can potentially simply lock a non-Affinity opponent out of the game. Boonyasatian's take on Affinity doesn't maindeck any combos, instead adding in two Soul's Fires to play the role of Fling, letting the deck finish off the opponent in one explosive turn (and unlike other "Fling" style cards, you get to keep the critter aftward). This looks like a very solid build for Affinity, one that ought to do well in many metagames.


Dredge, Armin Birner (73rd place)

23 Creatures:
Akroma, Angel of Wrath
Fatestitcher
Flame-Kin Zealot
Golgari Grave-Troll
Golgari Thug
Magus of the Bazaar
Mulldrifter
Narcomoeba
Stinkweed Imp
22 Spells:
Bridge from Below
Chrome Mox
Darkblast
Dread Return
Glimpse the Unthinkable
Goblin Lore
Ideas Unbound
15 Land:
City of Brass
Flooded Strand
Island
Polluted Delta
Steam Vents
Watery Grave
15 Sideboard:
Ancestor's Chosen
Blazing Archon
Chain of Vapor
Firespout
Gemstone Caverns
Pithing Needle
Thoughtseize

No longer the utter wrecking ball it was before rotation, Dredge is about a turn slower -- and in this environment, being a turn slower may have meant losing consistently to Elves. It also loses some durability with the loss of Ichorid as well. This current build really, really wants to open on a Chrome Mox to allow a first-turn Dredge enabler, in the form of Magus, Glimpse, or Ideas Unbound, and that's just a little too fragile for my taste. On the upside, you're not nearly as likely to get hated out this year as you were last year.

Disruptive Zoo, Alex Majlton (52nd place)

25 Creatures:
Isamaru, Hound of Konda
Keldon Marauders
Kird Ape
Mogg Fanatic
Tarmogoyf
Tidehollow Sculler
Wild Nacatl
14 Spells:
Blightning
Lightning Helix
Seal of Fire
Tribal Flames
Umezawa's Jitte
19 Land:
Bloodstained Mire
Godless Shrine
Hallowed Fountain
Overgrown Tomb
Plains
Sacred Foundry
Steam Vents
Stomping Ground
Temple Garden
Windswept Heath
Wooded Foothills
15 Sideboard:
Ancient Grudge
Deathmark
Duergar Hedge-Mage
Ethersworn Canonist
Kataki, War's Wage
Stifle
Umezawa's Jitte

The word "Blightning" caught my eye as I scrolled through the deck lists, so I backed up and took a more careful look at this Zoo build played by Alex Majlaton. With both Blightning and Sculler in the deck, Majlton clearly hopes to bundle bonus disruption into his aggro at the cost of some fraction of tempo. I'd imagine that, especially in game one, losing two cards to a surprise turn three Blightning would be a potentially game-ending problem for many decks (especially if we imagine the dream play of turn one Isamaru, turn two Sculler, turn three Blightning). At at tournament where the majority of Zoo decks were shot down on day one, Majlaton and his disruptive build made a respectable day two showing.

Next Level Gifts, Patrick Chapin (50th place)

10 Creatures:
Eternal Witness
Kitchen Finks
Sakura-Tribe Elder
Tarmogoyf
25 Spells:
Bant Charm
Chrome Mox
Engineered Explosives
Firespout
Gifts Ungiven
Glittering Wish
Life from the Loam
Spell Snare
Stifle
Vedalken Shackles
Voidslime
Worm Harvest
Wrath of God
25 Land:
Academy Ruins
Breeding Pool
Flooded Strand
Forest
Ghost Quarter
Hallowed Fountain
Island
Lonely Sandbar
Mountain
Plains
Sacred Foundry
Secluded Steppe
Snow-Covered Island
Steam Vents
Temple Garden
Tranquil Thicket
Wooded Bastion
Wooded Foothills
15 Sideboard:
Ancient Grudge
Bant Charm
Chalice of the Void
Ethersworn Canonist
Firespout
Fracturing Gust
Gaddock Teeg
Grand Arbiter Augustin IV
Kataki, War's Wage
Kitchen Finks
Loxodon Hierarch
Slice and Dice
Threads of Disloyalty
Voidslime

Chapin was the sole member of the "super team" (the same one that LSV was working with) to decide not to go on the Elves plan. As he explains in the Deck Tech for this deck, he already had this deck in mind when he joined up with the team, and although he liked testing with them, he preferred this control build to their combo design. Chapin's Gifts deck employs an exciting intersection of tutors, with both Gifts Ungiven and Glittering Wish in the maindeck at four and three copies, respectively. There are a number of Gifts packages (e.g. "Explosives, Firespout, Wrath, Witness") in the maindeck, as well as a wishboard of hybrid and gold cards to grab with the Glittering Wishes. Overall, the deck seems as if it might be a little on the slow side, but with triple Engineed Explosives, you have a decent chance of Explosives in the opening hand, and a first-turn Explosives for 1 can really blunt the Elves deck's offense. I like tutoring for stuff, and I like solution-based control, so this deck is really pleasing to me.

Blue-black Tron, Shouta Yasooka (31st place)

3 Creatures:
Sundering Titan
Triskelion
34 Spells:
Chalice of the Void
Chrome Mox
Condescend
Crucible of Worlds
Damnation
Dimir Signet
Engineered Explosives
Gifts Ungiven
Makeshift Mannequin
Mindslaver
Remand
Smother
Thirst for Knowledge
23 Land:
Academy Ruins
Island
Polluted Delta
Swamp
Tolaria West
Urza's Mine
Urza's Power Plant
Urza's Tower
Watery Grave
15 Sideboard:
Damnation
Deathmark
Engineered Explosives
Extirpate
Grim Poppet
Makeshift Mannequin
Persecute
Platinum Angel
Trickbind
Triskelion

I'm an avowed Shouta fan, chiefly for his combination of quirky deck choices and success in piloting them to actual victories. Apparently, a day ahead of the event he decided that the deck to use was blue-black Tron, and this is what he came up with. Victory conditions in the maindeck include double Sundering Titan and a Triskelion, along with double Mindslaver. Perhaps more important for PT Berlin, Shouta's Tron deck packed a full four Chalice of the Void, along with double Damnation and Engineered Explosives (with even more stuff hanging out in the sideboard). The Chalice is especially brutal, as this deck can kick out a turn one Chalice for one, effectively stalling an Elves deck until it can find a Viridian Shaman to dig its way out.

About the author

Alexander Shearer is a biologist, gamer, and writer. He has written for games and educational comics, and writes the ongoing In Development column at ChannelFireball.com when he's not collecting his gaming thoughts here at Gifts Ungiven.

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This page contains a single entry from the blog posted on November 04, 2008 10:31 AM.

The previous post in this blog was Pro Tour Berlin 2008 -- The decklists.

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