Gifts Ungiven is an excellent card.
I like searching decks. I like searching my deck to get a card I need to set up an engine. I like searching my opponent's deck to remove a card they need. As a consequence, I really enjoy the idea of Gifts Ungiven, and I've been thinking about whether a Gifts deck is a good call for the current Extended season.
Of course, saying, "I plan on playing Gifts" is a lot like saying, "I plan on cooking with flour." While it may constrain what you might possibly be making, it doesn't actually say much about what you will be making. With that in mind, I wanted to take some time to think about Gifts. And because I'm already a bit of a research wonk, I decided to look back through the history of Gifts Ungiven in Extended PTQs.
But first, let's take a look at the card itself. Unsurprisingly, given the name of this site, I get a lot of searches coming here asking questions like "How do I use Gifts Ungiven?" So, how do we use it?
At its most basic level, Gifts is card advantage. You will end up with two cards in hand for one card expended - basic card advantage.
Expanding on that, there are a number of ways people use the card.
To get what I need
Many Gifts decks include a framework that basically lets you Gifts for a defined pair of regrowth cards along with one or two targets you actually want. For example, you might have Eternal Witness and Reclaim in your deck. If you subsequently find that you absolutely must get your single copy of Fracturing Gust to close out that pesky Affinity deck, you can Gifts for Witness, Reclaim, Gust, and something else. Even if the opponent puts your Gust in the graveyard, you're guaranteed to get at least one effect in your hand, whether its Witness or Reclaim, that can get that Gust back.
To get what I need right now
If you look at, say, Patrick Chapin's Gifts deck from PT Berlin, you'll see that he has three different sweepers in the deck (in his case, Firespout, Wrath, and Engineered Explosives). In this case, instead of needing to rely on reanimation, you can be sure that you'll get some form of the type of card you need, simply because you have at least three options, so you can only ever lose two of them to the graveyard post-Gifts.
This is also why we want to diversify between Basic and Snow-Covered Basic lands in our decks - so we can Gifts for Forest, Snow-Covered Forest, Breeding Pool, Stomping Ground, and guarantee we get a Forest immediately.
To set up an engine
There are a lot of engines that you can put in place quickly with Gifts regardless of where the actual cards end up in the Gifts split. Consider the Tron player who Gifts for Mindslaver, Academy Ruins, Life from the Loam, and something else. No matter where you put those cards, unless you can attack the Tron player's graveyard, they're going to get the Ruins out, get the Slaver back, and lock you out. Similarly, you can Gifts for a Life from the Loam and three Onslaught cycling lands, and you suddenly have a super-powered card draw engine.
So that's how you can use Gifts. How have people actually used it? Click through to the extended to see how Gifts has shown up in the last three Extended PTQ seasons.