Pretty much inspired by PV’s excellent article about aggro-control this week, I decided to take a couple of the major players right now and lay out their “cards that you can play and that matter” along the turn curve (which is sort of the mana curve, but accounting for things like acceleration):
These are cumulative curves, meaning that the things you can cast on the first turn also count on the second, third, and so forth. The Wolf Run and Strangleroot (R/G Aggro) curves drop off because the early acceleration cards don’t count in the mid-to-late game.
What’s interesting, in light of Paulo’s thesis, is how Delver forms a smooth curve that comes up over the top of the other three archetypes. Esper Control has a similar curve, but is a consistent two turns late.
As a final note on this quick conceptual knock-together, the Delver curve as shown assumes paying the Phyrexian costs for those cards where it applies. Obviously, it’ll push a little bit toward the start of the aggro curve if you instead pay full price.