Dredge!

Wow. I haven’t written anything here in quite a while (2014!).

Since Zaiem asked, here’s the Dredge list I played at the CFB Game Center today. I went 3-1, up against Miracles (w), Lands (l), Dredge (w), and Miracles (w).

The deck

4 Golgari Grave-Troll
4 Stinkweed Imp
4 Golgari Thug
4 Ichorid
4 Careful Study
4 Breakthrough
4 Putrid Imp
2 Hapless Researcher
4 Cabal Therapy
4 Narcomoeba
4 Bridge from Below
2 Dread Return
1 Ashen Rider
1 Flame-Kin Zealot

4 Cephalid Coliseum
4 Mana Confluence
4 Gemstone Mine
2 City of Brass

Sideboard:

4 Chain of Vapor
4 Faerie Macabra
1 Realm Razer
1 Ancestor’s Chosen
1 Elesh Norn, Grand Cenobite
3 Ashen Rider
1 Iona, Shield of Emeria

Notes

Yup, no copies of Lions Eye Diamond. Not a strategic choice – I just didn’t feel like buying them. The deck seems to do quite well without them. I suppose it makes it slower, but I think it ends up being more resilient. I beat a LED-ed Dredge deck in the mirror. Hapless Researcher was fun there, de-Bridging my opponent at least once.

The mana base is actually needlessly hurty right now, since I have no actual need to cast other than blue or black spells. That would change if I bothered to pick up copies of Firestorm for the sideboard, which I’ve been considering.

The Realm Razer almost got me my second win against Lands today. It freaked out the Lands player, who’d boarded out all his removal and had to board it back in when he saw me flip the Razer in game two (sadly, it got Bogged out of existence before I could use it).

I like having one Ashen Rider in the main because it lets me clear out problematic locks in game one, and it’s a good backup plan to just outright killing them with Flame-Kin. Dread Return the Rider, make zombies, exile their threat or a land, Cabal Therapy off of Rider, make more zombies, screw up their hand and exile another permanent.

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