<?xml version="1.0" encoding="iso-8859-1"?>
<feed xmlns="http://www.w3.org/2005/Atom">
    <title>Gifts Ungiven</title>
    <link rel="alternate" type="text/html" href="http://www.giftsungiven.com/" />
    <link rel="self" type="application/atom+xml" href="http://www.giftsungiven.com/atom.xml" />
   <id>tag:www.giftsungiven.com,2010://29</id>
    <link rel="service.post" type="application/atom+xml" href="http://movabletypo.net/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=29" title="Gifts Ungiven" />
    <updated>2010-03-11T20:23:35Z</updated>
    
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.2</generator>
 
<entry>
    <title>Watch the whole game</title>
    <link rel="alternate" type="text/html" href="http://www.giftsungiven.com/2010/03/watch_the_whole_game.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://movabletypo.net/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=29/entry_id=6701" title="Watch the whole game" />
    <id>tag:www.giftsungiven.com,2010://29.6701</id>
    
    <published>2010-03-11T20:23:09Z</published>
    <updated>2010-03-11T20:23:35Z</updated>
    
    <summary>This seems to be my week to disagree with Anthony Palmerio. In addition to his normal episode of The Proffessors for the week, Anthony put together a Theory in Practice episode discussing Magic highlight videos, with the premise that they...</summary>
    <author>
        <name>parakkum</name>
        
    </author>
            <category term="Theory" />
    
    <content type="html" xml:lang="en" xml:base="http://www.giftsungiven.com/">
        <![CDATA[<p>This seems to be my week to <a href="http://www.giftsungiven.com/2010/03/jund_is_not_just_jund.html">disagree with Anthony Palmerio</a>. In addition to his normal episode of The Proffessors for the week, Anthony put together a Theory in Practice episode discussing Magic highlight videos, with the premise that they are "the greatest way to watch Magic games."</p>

<p>So yeah, I disagree.</p>

<p>I understand where Anthony is coming from when he says "I don't like to sit there watching ten minutes of shuffling, ten minutes of game play, and ten minutes of thinking," but I think there's an issue with the idea that highlight videos let you "see what happened in the game, and why."</p>

<p>Trying to actually understand a Magic match from a highlight video is a lot like trying to recreate the flow of a baseball game from a highlight reel, or understand how poker is played by watching the highly edited television coverage of poker. You're going to come away thinking that baseball is all about hits that are or aren't fielded properly, and that poker is about people going all-in all the time.</p>

<p>That whole "ten minutes of thinking" part of the game is, well, part of the game. If we're looking at it from a learning perspective, you will understand a lot more about the "why" portion of "what happened and why" if you watch the entire game play out. The idea that "important things weren't happening" in the rather slow Dreadstill versus Team America match at Worlds 2008 just shows that the viewer isn't following the dynamic of the match.</p>

<p>I do realize some people just kind of zone out during any game that slows down. I'm with Randy Buehler here, though - I like watching two control players try to decide when to act, when to break a (perhaps literal) standstill, and so forth. To me, this is not downtime - it's the part of the match that is very interesting, far more so than someone just swinging with a bunch of creatures.</p>

<p>One of my favorite top eights of all time is Worlds 2005, focusing on the quarters and semis in particular. I've actually stripped the audio portion out of this event and have it on my iPod (that's five hours of listening right there for the semis and quarters, by the way); I even have the semis on two CDs in my car music collection.</p>

<p>I do think it helps if you don't just try to sit and watch the matches with literally nothing else going on. As I'm always doing something else when I watch a movie or television program anyway, this isn't exactly a big problem for me.</p>

<p>Don't get me wrong - I do love a highlight reel, and the ChannelFireball crew did a brilliant job with their <a href="http://strategy.channelfireball.com/videos/channelfireball-5k-22710-feature-match-videos/">highlight coverage of the recent 5K top 32</a>. I've also made my own highlight clip, featuring my absolute favorite PT match moment:</p>

<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/qEYrsA25gMk&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qEYrsA25gMk&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>

<p>I just think that it's good to recall that highlight videos are just what they say on the tin. They're fun and excellent narrative experiences, but probably bad learning tools.</p>

<p>Here's Anthony's video:</p>

<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/F7Aq0bq0K08&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/F7Aq0bq0K08&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>]]>
        
    </content>
</entry>
<entry>
    <title>A snapshot of Constructed interest</title>
    <link rel="alternate" type="text/html" href="http://www.giftsungiven.com/2010/03/a_snapshot_of_constructed_inte.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://movabletypo.net/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=29/entry_id=6700" title="A snapshot of Constructed interest" />
    <id>tag:www.giftsungiven.com,2010://29.6700</id>
    
    <published>2010-03-10T21:46:56Z</published>
    <updated>2010-03-10T21:52:22Z</updated>
    
    <summary>I&apos;ve noticed that the MTGSalvation forums are among the most active out there. Conveniently, they also display how many users are on any given forum at the moment, giving us a snapshot into what topics are drawing the most interest....</summary>
    <author>
        <name>parakkum</name>
        
    </author>
            <category term="Magic" />
    
    <content type="html" xml:lang="en" xml:base="http://www.giftsungiven.com/">
        <![CDATA[<p>I've noticed that the <a href="http://forums.mtgsalvation.com/forumdisplay.php?f=21">MTGSalvation forums</a> are among the most active out there. Conveniently, they also display how many users are on any given forum at the moment, giving us a snapshot into what topics are drawing the most interest. Right now, the number of users actively viewing each forum tallies like so:</p>

<p>Standard - 254<br />
Extended - 24<br />
Legacy - 43<br />
Vintage - 9<br />
Block - 9</p>

<p>Interesting, but about what I would expect. There are other venues for dedicated Vintage players, and Extended, while being my favorite format, tends to go in bursts around PTQ seasons, whereas interest in Legacy is perennial. I don't know if I was expecting Standard to win by an order of magnitude, or for Block to be as weak as it is, but there you go.</p>]]>
        
    </content>
</entry>
<entry>
    <title>This week&apos;s In Development - kick your Junk into gear</title>
    <link rel="alternate" type="text/html" href="http://www.giftsungiven.com/2010/03/this_weeks_in_development_kick.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://movabletypo.net/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=29/entry_id=6699" title="This week&#39;s In Development - kick your Junk into gear" />
    <id>tag:www.giftsungiven.com,2010://29.6699</id>
    
    <published>2010-03-10T05:05:53Z</published>
    <updated>2010-03-10T05:09:08Z</updated>
    
    <summary>This week&apos;s In Development is up, and it&apos;s all about the philosophical underpinnings of last week&apos;s Stoneforge Mystic Junk deck. I also touch on how we can tune a Junk deck between power and resilience, and how to play a...</summary>
    <author>
        <name>parakkum</name>
        
    </author>
            <category term="Worldwake Standard" />
    
    <content type="html" xml:lang="en" xml:base="http://www.giftsungiven.com/">
        <![CDATA[<p>This week's In Development is up, and it's all about the philosophical underpinnings of last week's Stoneforge Mystic Junk deck.</p>

<p>I also touch on how we can tune a Junk deck between power and resilience, and how to play a resilience-oriented game.</p>

<p><a href="http://strategy.channelfireball.com/featured-articles/in-development-the-many-flavors-of-junk/">Click here to read the article</a>.</p>

<p>You can also follow me at <a href="http://twitter.com/parakkum">parakkum on twitter</a>.</p>]]>
        
    </content>
</entry>
<entry>
    <title>A pleasant nostalgia in Rise of the Eldrazi</title>
    <link rel="alternate" type="text/html" href="http://www.giftsungiven.com/2010/03/a_pleasant_nostalgia_in_rise_o.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://movabletypo.net/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=29/entry_id=6698" title="A pleasant nostalgia in Rise of the Eldrazi" />
    <id>tag:www.giftsungiven.com,2010://29.6698</id>
    
    <published>2010-03-10T03:44:38Z</published>
    <updated>2010-03-10T04:07:47Z</updated>
    
    <summary>With the release of more pictures and other teasers for Rise of the Eldrazi, I was suddenly struck this evening by a bit of correlative nostalgia. The Zendikar to Eldrazi transition reminds me of Earthdawn. Earthdawn is a fantasy roleplaying...</summary>
    <author>
        <name>parakkum</name>
        
    </author>
            <category term="Earthdawn" />
            <category term="Rise of the Eldrazi" />
    
    <content type="html" xml:lang="en" xml:base="http://www.giftsungiven.com/">
        <![CDATA[<p>With the release of more pictures and other teasers for <a href="http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/arcana/321">Rise of the Eldrazi</a>, I was suddenly struck this evening by a bit of correlative nostalgia.</p>

<p>The Zendikar to Eldrazi transition reminds me of Earthdawn.</p>

<p>Earthdawn is a fantasy roleplaying game originally published by FASA, the folks who brought you Battletech (which spawned the Mechwarrior games) and Shadowrun. The Earthdawn property is currently licensed by Redbrick Limited, and you can see their Earthdawn product line by <a href="http://www.redbrick-limited.com/cms/index.php?categoryid=18">clicking here</a>.</p>

<p>The concepts behind Earthdawn and Rise both clearly plug into the Greek titan myth (<a href="http://en.wikipedia.org/wiki/Titan_(mythology)">click here to learn more about those guys</a>), and the general idea of "older, scarier things that are coming back."</p>

<p>In Rise, the Eldrazi are coming back, and it's bad news for everyone.</p>

<p><img alt="RiselikeEarthdawn1.jpg" src="http://www.giftsungiven.com/RiselikeEarthdawn1.jpg" width="318" height="506" /></p>

<p><i>An Eldrazi - clearly bad news</i></p>

<p>In Earthdawn, Magic moves in multi-thousand-year cycles. When it's surging high, things go terribly wrong, and big, old-time magical creatures known as Horrors come out and wreck the world. The setup for the Earthdawn game is that when times were bad, people bricked themselves into great underground cities, some of which survived...and now that magic is on the downswing again, adventurers are out exploring the world, delving into cities that didn't make it, and fighting the occasional Horror.</p>

<p><img alt="RiselikeEarthdawn2.jpg" src="http://www.giftsungiven.com/RiselikeEarthdawn2.jpg" width="319" height="338" /></p>

<p><i>An Earthdawn Horror - you will lose some party members on this one</i></p>

<p>Given that Zendikar is the "adventure gaming" block, it's not surprising that it would have some overlap with any fantasy adventure RPG. That said, I always loved the Earthdawn setting as one of real action and adventure, and it's nice that Zendikar, Worldwake, and Rise are pinging that same spot in my mind.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Legacy PTQs</title>
    <link rel="alternate" type="text/html" href="http://www.giftsungiven.com/2010/03/legacy_ptqs.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://movabletypo.net/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=29/entry_id=6697" title="Legacy PTQs" />
    <id>tag:www.giftsungiven.com,2010://29.6697</id>
    
    <published>2010-03-09T15:58:07Z</published>
    <updated>2010-03-09T16:05:46Z</updated>
    
    <summary>A few days ago, Aaron Forsythe suggested the possibility of Legacy PTQs via twitter, following the massive turnout at GP Madrid 2010. The general responses that I saw ranged from &quot;Yes&quot; through &quot;Yes, if you reprint dual lands.&quot; Brian Kibler...</summary>
    <author>
        <name>parakkum</name>
        
    </author>
            <category term="PTQs" />
    
    <content type="html" xml:lang="en" xml:base="http://www.giftsungiven.com/">
        <![CDATA[<p>A few days ago, Aaron Forsythe suggested the possibility of Legacy PTQs via twitter, following the massive turnout at GP Madrid 2010. The general responses that I saw ranged from "Yes" through "Yes, if you reprint dual lands." Brian Kibler and I asked the same question, which boils down to:</p>

<p>"Sure, attendance at GP Madrid was huge, but how many people there actually had viable Legacy decks?"</p>

<p>More generally, how many people are actually viable in general going into a Legacy event?</p>

<p>Lino Burgold's <a href="http://www.blackborder.com/q/node/5960">writeup of GP Madrid</a> touches on the experience of playing through earlier-round opponents. I say 'earlier' as Lino still had his three byes, so these are people who have one way or another made it undefeated to rounds four and beyond. Consider:</p>

<p><i>The funny thing about Legacy players I noticed, is that they are a lot more casual than the usual player I expect to meet at a PTQ or even at the weekly draft I do at home. This means they are a lot more narrow-minded about the game in general. They often don’t read your cards, don’t understand your cards, or don’t care about what you are really doing… In fact, in the twelve rounds I played, not a single opponent actually used my Dream Halls even once…sure, most of the time they couldn’t, but often, even if they could, they just didn’t. I understand Legacy is a lot more complex considering all those old and weird cards in the format, but if you are playing the format, you might as well be prepared?</i></p>

<p>Here's what <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5105">Dream Halls does</a>, if you don't know.</p>

<p>...and...</p>

<p><i>In my first round, I played against a woman piloting 2-land Goblin Charbelcher (maybe even zero land Goblin Charbelcher). Besides completely fizzling to a Force of Will because she played her cards in the wrong order and wanting to respond to my counter with a Chrome Mox (???), she also failed to play Pyroblast after I resolved my Dream Halls…It didn’t matter anymore at that point.</i></p>

<p>The quality of Lino's early round opponents suggests that he may have run into the consequences of people who had access to Legacy cards plowing through people with insufficient access. I'd really like to see a broader listing of decks from round one. How many people were making do with weaker cards and, as a consequence, never had a chance at winning the tournament on deck strength alone?</p>

<p>Legacy GPs and other big events are pretty cool, even if I'm not currently a big Legacy player. However, having Legacy as the gateway into the Pro Tour feels ugly, and likely to turn people off from the game -- at least as long as the mana bases are so cost prohibitive.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Jund is not just Jund</title>
    <link rel="alternate" type="text/html" href="http://www.giftsungiven.com/2010/03/jund_is_not_just_jund.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://movabletypo.net/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=29/entry_id=6696" title="Jund is not just Jund" />
    <id>tag:www.giftsungiven.com,2010://29.6696</id>
    
    <published>2010-03-07T17:44:54Z</published>
    <updated>2010-03-07T17:45:24Z</updated>
    
    <summary>I just turned off the latest episode of The Proffessors a few minutes in after Anthony complained about the Jund matchup being &quot;random&quot; and flashed Bituminous Blast and Bloodbraid on the screen. While I appreciate Anthony&apos;s production quality, this is...</summary>
    <author>
        <name>parakkum</name>
        
    </author>
            <category term="Zendikar Standard" />
    
    <content type="html" xml:lang="en" xml:base="http://www.giftsungiven.com/">
        <![CDATA[<p>I just turned off the <a href="http://www.blackborder.com/q/node/5907">latest episode of The Proffessors</a> a few minutes in after Anthony complained about the Jund matchup being "random" and flashed Bituminous Blast and Bloodbraid on the screen. While I appreciate Anthony's production quality, this is one more in a chain of people complaining about Jund on the basis of it being basically braindead to play.</p>

<p>I think it's the Bituminous Blast that just did it for me this time. Here's PT San Diego champion Simon Gortzen's Jund list:</p>

<table class="deck">
<tr><td class="header">18 Creatures:</td></tr>
<tr><td class="name">4&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Bloodbraid+Elf">Bloodbraid Elf</a></td></tr>
<tr><td class="name">3&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Broodmate+Dragon">Broodmate Dragon</a></td></tr>
<tr><td class="name">4&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Putrid+Leech">Putrid Leech</a></td></tr>
<tr><td class="name">3&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Siege-Gang+Commander">Siege-Gang Commander</a></td></tr>
<tr><td class="name">4&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Sprouting+Thrinax">Sprouting Thrinax</a></td></tr>
<tr><td class="header">15 Spells:</td></tr>
<tr><td class="name">4&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Blightning">Blightning</a></td></tr>
<tr><td class="name">2&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Garruk+Wildspeaker">Garruk Wildspeaker</a></td></tr>
<tr><td class="name">4&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Lightning+Bolt">Lightning Bolt</a></td></tr>
<tr><td class="name">3&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Maelstrom+Pulse">Maelstrom Pulse</a></td></tr>
<tr><td class="name">2&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Rampant+Growth">Rampant Growth</a></td></tr>
<tr><td class="header">27 Land:</td></tr>
<tr><td class="name">2&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Dragonskull+Summit">Dragonskull Summit</a></td></tr>
<tr><td class="name">4&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Forest">Forest</a></td></tr>
<tr><td class="name">2&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Lavaclaw+Reaches">Lavaclaw Reaches</a></td></tr>
<tr><td class="name">3&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Mountain">Mountain</a></td></tr>
<tr><td class="name">4&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Raging+Ravine">Raging Ravine</a></td></tr>
<tr><td class="name"><a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Rootbound+Crag">Rootbound Crag</a></td></tr>
<tr><td class="name">4&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Savage+Lands">Savage Lands</a></td></tr>
<tr><td class="name">3&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Swamp">Swamp</a></td></tr>
<tr><td class="name">4&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Verdant+Catacombs">Verdant Catacombs</a></td></tr>
<tr><td class="header">15 Sideboard:</td></tr>
<tr><td class="name">4&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Deathmark">Deathmark</a></td></tr>
<tr><td class="name">4&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Great+Sable+Stag">Great Sable Stag</a></td></tr>
<tr><td class="name"><a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Maelstrom+Pulse">Maelstrom Pulse</a></td></tr>
<tr><td class="name">3&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Master+of+the+Wild+Hunt">Master of the Wild Hunt</a></td></tr>
<tr><td class="name"><a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Pithing+Needle">Pithing Needle</a></td></tr>
<tr><td class="name">2&times; <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?name=Terminate">Terminate</a></td></tr></table>

<p>Notice the absence of Bituminous Blast anywhere in that list. Indeed, Simon's main deck is relatively "removal light," running just Bolts and Pulses, where other Jund lists run Terminates and Bituminous Blasts as well. Gortzen also chose to run twenty-seven lands and two copies of Rampant Growth, putting the emphasis on smooth mana progression.</p>

<p>I'm <a href="http://strategy.channelfireball.com/featured-articles/in-development-exploring-the-edges-and-ravines/">not really surprised by that choice</a>.</p>

<p>As Mike Flores pointed out, Gortzen also made sound strategic choices with how he played his cards, keeping his Blightnings in hand to use as planeswalker removal rather than just autopiloting them out on turn three. You'll notice this in playing against Jund players as well. When your opponent just runs on autopilot, it's easy to beat them.</p>

<p>The idea that Jund plays itself, or is just "random," fundamentally misunderstands how the deck works. In playing against Jund, you should take a page from <a href="http://www.amazon.com/Black-Swan-Impact-Highly-Improbable/dp/1400063515">Nassim Taleb</a> and assume that their Bloodbraids will hit the "worst case" for you. Likewise, in playing Jund, you should assume that your Bloodbraids are likely to be blanks, and plan accordingly.</p>

<p>The complaints about Jund now sound a lot like the complaints during Pro Tour Honolulu about cascade generally. I actually enjoy playing with and against Jund, and I think Simon Gortzen made a tremendous update to the deck <i>and</i> played quite cleverly.</p>

<p>I understand that players get a little bored when there seem to be "only a few" viable deck types in Standard. This is in one sense a product of the size of the card pools. There are just a handful of reasonable decks in Block, more in Standard, many more in Extended, and tremendously more in Legacy. However, it's also a confluence of other factors such as the fact that not everyone feels like designing and testing a deck, so reasonably stable designs are going to see a lot of play from people who just want to play.</p>

<p>I'd also suggest that the perception that there are just a few dominant decks relies on a very shallow review of the decks, as I alluded to above. Gortzen's Jund is a significant update on pre-Worldwake Jund. Indeed, it relies critically on new cards from Worldwake, and does not just "autopilot" on the prior Jund plan. As someone who pretty reliably plays novel or semi-novel deck designs, I have a great deal of appreciation for players who can tweak or significantly update a known archetype to deal with a shifting metagame or to accommodate a new set.</p>

<p>It's only "Jund wins again" if you're not paying attention. If you're so inclined, go back to the Pro Tour San Diego coverage and compare the <a href="http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/eventcoverage/ptsd10/topstddecks">top Standard lists</a> to <a href="http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/eventcoverage/ptsd10/decksaf">all</a> <a href="http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/eventcoverage/ptsd10/decksgl">the</a> <a href="http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/eventcoverage/ptsd10/decksmr">others</a>. There are differences there, and they're interesting and <i>fun</i>.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Top 32 coverage from the ChannelFireball February 5K</title>
    <link rel="alternate" type="text/html" href="http://www.giftsungiven.com/2010/03/top_32_coverage_from_the_chann.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://movabletypo.net/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=29/entry_id=6695" title="Top 32 coverage from the ChannelFireball February 5K" />
    <id>tag:www.giftsungiven.com,2010://29.6695</id>
    
    <published>2010-03-05T08:06:06Z</published>
    <updated>2010-03-11T16:09:25Z</updated>
    
    <summary>Video coverage of the ChannelFireball February 5K is up. Here&apos;s my match in the top 16 against Tristan Shaun Gregson (of Magic TV fame) playing Boss Naya: For the record, I didn&apos;t have to die that turn in game two....</summary>
    <author>
        <name>parakkum</name>
        
    </author>
            <category term="Bay Area Magic events" />
            <category term="ChannelFireball.com" />
            <category term="Zendikar Standard" />
    
    <content type="html" xml:lang="en" xml:base="http://www.giftsungiven.com/">
        <![CDATA[<p>Video coverage of the ChannelFireball February 5K is up. Here's my match in the top 16 against Tristan Shaun Gregson (of Magic TV fame) playing Boss Naya:</p>

<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/k-t_UCWz9cA&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/k-t_UCWz9cA&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>

<p>For the record, I didn't have to die that turn in game two. As I mentioned in my <a href="http://strategy.channelfireball.com/featured-articles/in-development-stoneforge-mystic-junk-at-the-5k-top-16/">column earlier this week</a>, I literally miscounted my mana and, having done so, made the "aggressive" play that made no sense. Ah, well. It was midnight.</p>

<p>I think these videos turned out quite well. Head over to the <a href="http://www.youtube.com/user/ChannelFireball">ChannelFireball YouTube channel</a> to see videos of several matches from the top 32, including the finals, all with quality narration by Eric Levine.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Interview with Grant Gardiner</title>
    <link rel="alternate" type="text/html" href="http://www.giftsungiven.com/2010/03/interview_with_grant_gardiner.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://movabletypo.net/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=29/entry_id=6694" title="Interview with Grant Gardiner" />
    <id>tag:www.giftsungiven.com,2010://29.6694</id>
    
    <published>2010-03-04T06:38:54Z</published>
    <updated>2010-03-04T06:41:35Z</updated>
    
    <summary>Grant was my opponent in the round of 32, playing the genuinely frightening Unearth deck. As he describes, his deck just doesn&apos;t interact with most of the field. When I realized what he was playing, I had a brief flash...</summary>
    <author>
        <name>parakkum</name>
        
    </author>
            <category term="Bay Area Magic events" />
            <category term="ChannelFireball.com" />
    
    <content type="html" xml:lang="en" xml:base="http://www.giftsungiven.com/">
        <![CDATA[<p>Grant was my opponent in the round of 32, playing the genuinely frightening Unearth deck.</p>

<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/QSbT6S1XGkA&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QSbT6S1XGkA&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>

<p>As he describes, his deck just doesn't interact with most of the field. When I realized what he was playing, I had a brief flash of panic before I devised my game plan against him. Our match took an hour and a half, and was by far the longest in that round.</p>

<p>Grant's a nice guy, and I really enjoyed our match - it was among the best I'd had all day.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Gendering your deck</title>
    <link rel="alternate" type="text/html" href="http://www.giftsungiven.com/2010/03/gendering_your_deck.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://movabletypo.net/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=29/entry_id=6693" title="Gendering your deck" />
    <id>tag:www.giftsungiven.com,2010://29.6693</id>
    
    <published>2010-03-04T01:01:51Z</published>
    <updated>2010-03-04T01:18:50Z</updated>
    
    <summary>While I was playing Stoneforge Mystic Junk at the 5K, I noticed something about the deck. Can you spot the trend? The answer is in the extended entry....</summary>
    <author>
        <name>parakkum</name>
        
    </author>
            <category term="Art" />
    
    <content type="html" xml:lang="en" xml:base="http://www.giftsungiven.com/">
        <![CDATA[<p>While I was playing <a href="http://strategy.channelfireball.com/featured-articles/in-development-stoneforge-mystic-junk-at-the-5k-top-16/">Stoneforge Mystic Junk</a> at the 5K, I noticed something about the deck. Can you spot the trend?</p>

<p><img alt="Elspeth,Knight-Errant.jpeg" src="http://www.giftsungiven.com/Elspeth,Knight-Errant.jpeg" width="150" height="208" /><img alt="StoneforgeMystic.jpeg" src="http://www.giftsungiven.com/StoneforgeMystic.jpeg" width="150" height="208" /><img alt="KnightoftheReliquary.jpeg" src="http://www.giftsungiven.com/KnightoftheReliquary.jpeg" width="150" height="208" /></p>

<p>The answer is in the extended entry.</p>]]>
        <![CDATA[<p>That's right, the key power cards in this deck are all women.</p>

<p>One of the things that's always pleased me about Wizards Creative is their policy of valuing women. I'll repeat here something I've <a href="http://www.giftsungiven.com/2007/03/more_reasons_to_like_the_nice.html">cited before</a> from the Magic style guide:</p>

<p><i>Feel free to paint beautiful women, as long as they're shown kicking ass. No damsels in distress. No ridiculously exaggerated breasts. No nudity.</i></p>

<p>This being said with the explicit understanding that their demographic is teenage boys. I love them for that. Why not show kickass women instead of, well, the random cover copy off of <a href="http://1979semifinalist.wordpress.com/2010/02/17/2010-may-marvel-cover-solicits-in-three-sentences-or-less/">two thirds of Marvel's "year of the woman" line</a>?</p>

<p>So, here's the tally:</p>

<p><b>Women</b></p>

<p>Noble Hierarch<br />
Stoneforge Mystic<br />
Knight of the Reliquary<br />
Elspeth, Knight-Errant<br />
Emeria Angel</p>

<p><b>Men</b></p>

<p>Borderland Ranger<br />
Kor Firewalker</p>

<p><b>Hard to say</b></p>

<p>Qasali Pridemage<br />
Wolfbriar Elemental<br />
Thornling<br />
Stirring Wildwood</p>

<p>You may, like many people I've run into, not have realized that the Knight is a woman. Indeed, she is:</p>

<p><img alt="td30_knightSplash.jpg" src="http://www.giftsungiven.com/td30_knightSplash.jpg" width="310" height="228" /></p>

<p>This is the kind of thing I notice when I'm surveying my board, trying to figure out how to win against Rafiq and an exalted, double-striking Rhox War Monk.</p>]]>
    </content>
</entry>
<entry>
    <title>This week&apos;s In Development - Top 16 at the CFB 5K</title>
    <link rel="alternate" type="text/html" href="http://www.giftsungiven.com/2010/03/this_weeks_in_development_top.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://movabletypo.net/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=29/entry_id=6691" title="This week&#39;s In Development - Top 16 at the CFB 5K" />
    <id>tag:www.giftsungiven.com,2010://29.6691</id>
    
    <published>2010-03-03T05:11:51Z</published>
    <updated>2010-03-03T05:14:15Z</updated>
    
    <summary>This week&apos;s In Development is Stoneforge Mystic Junk at the 5K, which is a pretty straightforward title. I top 16ed our most recent 5K using a W/B/G deck featuring that new lovely Standard power card, the Stoneforge Mystic. I had...</summary>
    <author>
        <name>parakkum</name>
        
    </author>
            <category term="Bay Area Magic events" />
            <category term="ChannelFireball.com" />
            <category term="Zendikar Standard" />
    
    <content type="html" xml:lang="en" xml:base="http://www.giftsungiven.com/">
        <![CDATA[<p>This week's In Development is <a href="http://strategy.channelfireball.com/featured-articles/in-development-stoneforge-mystic-junk-at-the-5k-top-16/">Stoneforge Mystic Junk at the 5K</a>, which is a pretty straightforward title. I top 16ed our most recent 5K using a W/B/G deck featuring that new lovely Standard power card, the Stoneforge Mystic.</p>

<p>I had a great deal of fun with this deck -- and hey, won some cash, too. Head on over and check it out.</p>]]>
        
    </content>
</entry>
<entry>
    <title>The Last Wars of a Century</title>
    <link rel="alternate" type="text/html" href="http://www.giftsungiven.com/2010/03/the_last_wars_of_a_century.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://movabletypo.net/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=29/entry_id=6690" title="The Last Wars of a Century" />
    <id>tag:www.giftsungiven.com,2010://29.6690</id>
    
    <published>2010-03-03T03:32:48Z</published>
    <updated>2010-03-03T03:38:24Z</updated>
    
    <summary>This was originally an article I pitched to Pyramid Magazine in the late 90s. The editor at the time -- Scott Haring, I think -- thought it was a little too esoteric and gave it a pass. Actually, it&apos;s incredibly...</summary>
    <author>
        <name>parakkum</name>
        
    </author>
            <category term="Historical" />
    
    <content type="html" xml:lang="en" xml:base="http://www.giftsungiven.com/">
        <![CDATA[<p><I>This was originally an article I pitched to Pyramid Magazine in the late 90s. The editor at the time -- Scott Haring, I think -- thought it was a little too esoteric and gave it a pass. Actually, it's <b>incredibly</b> esoteric, but I just found it while reorganizing my files and decided I'd go ahead and post it for anyone who is interested in this kind of thing. Ten years later, I think I'm a better writer, but this is still an entertaining and eclectic read.</i></p>

<p><I>For my possibly confused Magic-playing readers, this article is about running a roleplaying game based on nineteenth-century war fiction.</I></p>

<p><b>Games in the imagined wars at the end of the nineteenth century</b></p>

<p><b>From Fearful Times</b></p>

<p>	When <I>The Battle of Dorking</I> was published in the popular <I>Blackwood's  Magazine</I> in 1871, it made an immediate and lasting impression throughout Europe. It wasn't the first fictional speculation about war, or even the first to address contemporary issues in the field. It was, <br />
however, well-written and extremely timely. Bare months prior to its publication, the Franco-Prussian war had ended decisively in Germany's favor. People across Europe were shocked at the rapid downfall of what had been the strongest army in the theater -- strong enough to warrant earlier stories describing a French conquest of England. As the Tom Clancy of his day, General Sir George Tomkyns Chesney drew on this rapid conquest to deliver an engaging cautionary tale about the need for a well-prepared army.</p>

<p><i>Click through to the extended entry to read the full article.</i></p>]]>
        <![CDATA[<p><b>Come Tales of Woe and Valor</b></p>

<p>	<I>The Battle of Dorking</I>, which saw popular editions and plagiarization until the late 1920s (and is still in print today), spawned a whole field of related war fiction. Driven by fear of being outpaced and a desire to show the rightness of their pet theories, authors devised a plethora of fictional wars. Some followed Chesney's lead, describing the downfall of their nation by more or less practical means. Others took a different tack and wrote vibrantly jingoistic stories in which their nations swept past all opposition -- sometimes with the conquered people thanking them for doing so! Like modern techno-thrillers, the speculative war books combined pressing fears, popular issues and cutting-edge technology. Chesney's story featured live coverage of a war (and the first micromanagement by higher authorities) via undersea cable. Other books featured the recently-invented torpedo, including the prophetic <I>Danger</I> by Sir Arthur Conan Doyle, in which a submarine blockade prevents naval resupply of England. Curiously, amidst submarines, airships, dreadnoughts and other inventions, many authors missed such basics as the Maxim gun (invented in 1882). Also like current techno-thrillers, the stories were quickly bypassed by the real world. When the Great War came, the field dried up, paling next to the real thing. Just as the last was, the next generation of books were defined by the most recent disturbing experience.</p>

<p><b>The World (at War)</b></p>

<p>	Last Wars campaigns occur in the world of 1871-1914, with only those changes necessary to the plot. Basic background can be found in libraries and book stores; Call of Cthulhu also does an admirable job of giving good "facts and feel" coverage of this era, especially since it's written to present what gamers usually want to know. The differences are much like those seen in modern thrillers -- simply take the world situation and project it forward a few years, usually with a technical advance or two. Much like modern fiction and military doctrine, speculative warfare books tended to be colored by the last war. Thus, while Chesney had the specter of well-trained Prussians to use in his work, Sir S. Eadley-Wilmot's <I>The Battle of the North Sea in 1914</I> was motivated by a combination of the British-German naval arms race and the stunning defeat of Russia by Japan in 1905. Even if you can't find any of the original books, grab a history book and pick a year, then project from there. Don't be shy in handing out the warfare -- everyone had some reason to fear everyone else. Books were written for all sorts of warring parties, including a revitalized France happily conquering England again by the turn of the century.</p>

<p>	The key element to remember in building an authentic Last Wars campaign is the moral. Entertainment value aside, the bulk of these stories were meant to convey a message. Some did so subtly, most did so in sledgehammer fashion, but the taste of "the point of the story" is always there. Some of the most common are summarized below:</p>

<ul
<li>We're unprepared for the coming war. Here's what will happen because of that. If only you had 
listened..
<li>I know what we need to do. Here's how we'll win gloriously because we did it.
<li>We're morally right. It's our destiny to win eventually.
<li>That other guy's wrong, the Truth is (one of the first three).
</ul>

<p>It shouldn't be necessary to state things outright to make the message clear. In <I>The Battle of the Moy,</I> the righteous Irish home troops win their independence through spirit and valour; It's an obvious commentary on both the rightness of their cause and relative quality of Irishmen and the occupying English. Of course, it's perfectly within genre to simply declare the point of the game or campaign, preferably near its conclusion. <I>The Battle of Dorking</I> cloaks its message in basic German, as voiced by one of the successful invaders:</p>

<p><i>"Hast recht, lange Peter," answered number one; "wenn die Schurken so gut exerciren wie schutzen kannten, so weren wir heute nicht hier!"</p>

<p>"Recht! recht!" said the second; "das exerciren macht den guten Soldaten."</i></p>

<p>		(The Battle of Dorking, p. 87)</p>

<p><b>Elements of Modern Warfare</b></p>

<p>	As mentioned in the introduction, stories in the wake of <I>Dorking</I> contained elements that their authors thought mattered most in the wars to come. Though these authors rarely agree completely, two of these elements show up time after time:</p>

<p><b>Training</b></p>

<p>	First demonstrated by the Germans as they defeated the long-feared French army, the well-trained, easily-mobilized army is seen as a key element in modern warfare. <I>The Battle of Dorking</I> highlights both the power of such an army and the devastating effects of its lack in Britain. In <I>Dorking, </I> the inadequate size of the regular army combines with a pathetic deployment effort by the volunteers to leave the hapless British driving at feints until the German army rolls right over them. Later books with such straightforward names as <I>The Battle of Dorking: A Myth</I> and <I>What Happened after the Battle of Dorking; or, The Victory of Tunbridge Wells</I> disputed Chesney's conclusions about the preparedness of British troops and the effectiveness of the volunteer system. General Friedrich von Bernhardi's <I>Germany and the Next War</I> looks at the relative size of fully trained armies as a part of its overall political analysis. Of course, many books hold to the idealized view seen in <I>The Battle of the Moy</I> and fully expect spirited armies to rule the day (despite the lessons of the Franco-Prussian war, the American Civil War and others).</p>

<p>	Not only did the trained army outlook give the edge to those with fast-deploying, well-drilled troops, it continued the idea that the next war would be a decisive affair decided by armies in the hundreds of thousands at most. None of the books leading up to Great War foresaw the massive grinding machine that war would become. Many authors, including Chesney, saw their upcoming wars as awful affairs, but not on the scale of the real future.</p>

<p><b>Technology</b></p>

<p>	Sometimes the decisive element, more often a simple tool, technological advances frequently appear in these stories of future warfare. Chesney's story only looks at the weapons as tools of war, though issues of supply problems are emphasized as a key theme. Other authors extolled the increasingly deadly effects of weapons as a boon to mankind, since war would soon become too deadly to even be considered. <br />
Curiously, the most imaginative inventors of new weapons were civilian authors, most notably H.G. Wells. They looked forward to flying machines, poison gas and other devices. Military authors tended to project the familiar, expecting arms races along conventional lines. This is amply demonstrated in <I>Battle of the North Sea, </I> which extrapolates the British-German naval arms race with fair accuracy, but thinks of nothing more imaginative than small torpedo-carrying ships as far as new arms are concerned. Only the slightly flaky Doyle could see a primary role for undersea craft in interdicting trade, though Wells hinted at military use of submarines in a few of his books.</p>

<p>	Thus, depending on the mood you wish to convey, there are two options. A military-style projection is typically "bigger and more of the same," although it still falls short of what would come in 1914. More fantastic stories following the lines of the historical romances should freely toss in airships, poisons, submarines, giant walkers and other machines of destruction.</p>

<p><b>Characters</b></p>

<p>	The players in a Last Wars campaign can take on almost any role from the era described. Since the stories of war typically affect everyone in the countries involved to one degree or another, any individual is fair game. That said, there are some roles clearly laid out in books in this genre. It's easiest if everyone is generally the same type of character, unless the game is to occur in an "after the invasion" setting. </p>

<p><b>Soldiers</b></p>

<p>	Where there's war, there are soldiers. They range from the trained, professional soldier ready to defend his nation or prosecute a just war to the hapless volunteer. The professional types are skilled, even if they happen to end up on the losing end due to the ineptitude of their superiors. In some cases, they are given a moral high ground by their goal during the war; This gives them a tangible edge over their enemies, even when the moral high ground is as seemingly ridiculous as "liberating the poor English from the mismanagement of their government" (unsurprisingly, this idea is from a French novel). Hapless volunteers typically haven't trained properly, even if they really do want to fight. In <I>Dorking, </I> though hardly cowards, the volunteers are overrun pretty badly. Of course, not all volunteers are hapless, as written with vehemence in the 'sequels' to <I>Dorking. </I></p>

<p><b>Plain Folks</b></p>

<p>	Generally not the primary characters in these novels, the citizenry of the invaded nation will quickly find themselves involved in the action. While the classic civilian role involves being shot and oppressed, player character roles can be wider than that. The easiest option is to include them in the action as conspirators in a plot to undermine a country from within (see Conspiracies, below, for ideas). They can also form unofficial resistance movements. It's up to the plot whether this will prove futile or show how those who are in the right always succeed. A less conventional arrangement casts the players in the role of the press, attempting to maintain proper reporting in the face of complete news blackouts by the dastardly invaders.</p>

<p><b>The Planners</b></p>

<p>	This is a grand-scale approach to playing out the next war, with characters who are military and civilian officials of the European power of your choice, working to ensure that they are appropriately prepared for the coming war while still balancing issues of expense and popular opinion. Recall that Chesney himself was one of those arguing about his nation's defense, as were the military and civilian authors who wrote retorts to his work. Characters at this scale should be people of stature, usually employed by the government of their nation, though private figures of great repute can be fun as well.</p>

<p><b>A Good War of the Worst Kind: Campaigns</b></p>

<p>	All Last Wars campaigns revolve around war. With that limitation in mind, there are some classic campaigns that fit the genre:</p>

<p><b>A Great Disaster</b></p>

<p>	The situation presented in <I>The Battle of Dorking, The Human Slaughterhouse</I> and others, a total military defeat, may not seem like the ideal situation to roleplay. The easiest way to make a fun <i>Disaster</i> game is to follow the efforts of a competent band of soldiers as they desperately attempt to stop a superior enemy force. Though their efforts will be ultimately futile due to the blunders of those above them, the troops still have a chance to make a heroic showing even as companions and volunteers die around them. A mixed cast of characters will also work. In that case, it's easiest if the battered remains of a regular army unit collect volunteers and militant civilians during their fighting retreat.</p>

<p><b>Right Will Win Out</b></p>

<p>	The Great Disaster from the other side. It's either a good game for people who just need an evening or two of complete success or a sort of pulp action feel. The former is easy enough -- think of the opposing troops as goblins and let the player characters go! Games with more of a pulp feel take their cue from those books describing righteous victory, both by reason of a good cause and superior training. These soldiers are usually defending their nation (often 'defending it' well into the other guy's territory) or rebelling against oppressive overlords. Cinematic rules are an excellent idea, as most wounds should be flesh wounds, easily shrugged off by virtue of bravery and patriotism -- in this setting, morale is everything. <i>Right</i> campaigns are less entertaining for nonmilitary types, since they usually spend most of their time cheering from back in the home country. For a civilian variant, however, see the next entry.</p>

<p><b>Conspiracy!</b></p>

<p>	Several of the books feature conspiratorial goings-on, chiefly in relation to crossing the English Channel. Since the Channel, combined with England's fleet, was her chief defense against invasion, it became an obvious target for underhanded efforts. Barring airborne assault and stratagems to keep the fleet involved elsewhere, the only obvious method of crossing the Channel is a tunnel. Indeed, this was one of the chief arguments at the close of the century against a trans-Channel tunnel. Most often, French agents operate in England looking for a safe place to create the exit for their massive underwater passageway. In French-authored books, right-thinking English peasants help the French troops open a tunnel in their property. Conversely, English citizens or government agents may heroically discover such a dastardly act, perhaps even trapping the French during their passage. A Last Wars espionage game is an action-packed race between the competing governments and English peasants of varying loyalties while French troops make their way across the Channel ñ sort of a nineteenth-century James Bond movie.</p>

<p>	There are, of course, many other conspiracy options. Chesney solved the channel problem by a combination of drawing away the bulk of the British fleet elsewhere and some kind of torpedo attack. Just think of your favorite techno-thriller plot and anachronize!</p>

<p><b>The Architecture of War</b></p>

<p>	In a campaign that takes its cue from Bernhardi's <I>Germany and the Next War, </I> the planners (see Characters, above) prepare their nation to meet the future. The first version of the Architecture campaign follows the debate and effort within a single European power as it moves onward toward war or peace. This is a good game for a group which is into the history and issues of the times -- it works well as live action, since much of what happens occurs in parliamentary debate, behind the scenes dealing and the occasional burst of creative literature. A different form of Architecture game casts the players as major movers in the governments of several of the major powers, each maneuvering and developing their forces to ready themselves for war. This latter concept is especially good for a PBEM (play by email) game, since most character interaction will take place via diplomatic communiques and public statements.</p>

<p><b>Bibliography</b></p>

<p><br />
Chesney, Sir George Tomykins. <I>The Battle of Dorking: Reminiscences of a Volunteer.</I> The granddaddy of the genre and the easiest book to find, this follows a volunteer's experience during a crushing defeat of Britain by Germay. Editions were released up until the 1920s; the author used a 1914 edition published by Grant Richards Ltd. This is one of the few books from the time still available in print (Amazon has it). It can also be found along with some of the others in a well-stocked university library.</p>

<p>Clarke, I.F. <I>Voices Prophesying War: Future Wars 1763-3749 (second edition).</I> A modern book that is a tremendous resource for this genre. Clarke covers not just the books in question, but what motivated their writing and their contents. It also features a massive bibliography of the books in question, which will tell you what to look for in musty college stacks. 1992, Oxford University Press. ISBN 0-19-212302-5</p>

<p>Bernhardi, General Friedrich von. <I>Germany and the Next War (1914 English Edition, published by Chas. A. Eron, New York).</I> This is a very statistical approach to a coming war, suitable for very large-scale campaigns. Note that the original was written in 1911 or earlier.</p>]]>
    </content>
</entry>
<entry>
    <title>My high-powered play history</title>
    <link rel="alternate" type="text/html" href="http://www.giftsungiven.com/2010/03/my_highpowered_play_history.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://movabletypo.net/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=29/entry_id=6689" title="My high-powered play history" />
    <id>tag:www.giftsungiven.com,2010://29.6689</id>
    
    <published>2010-03-02T23:51:47Z</published>
    <updated>2010-03-03T00:09:05Z</updated>
    
    <summary>As I mentioned before, Kelly Reid recently hooked me up with my original, five-digit DCI number. Naturally, this means I have access to my early DCI play history as well. There&apos;s not a lot of it -- I only participated...</summary>
    <author>
        <name>parakkum</name>
        
    </author>
            <category term="Personal History" />
    
    <content type="html" xml:lang="en" xml:base="http://www.giftsungiven.com/">
        <![CDATA[<p>As I mentioned before, <a href="http://www.giftsungiven.com/2010/02/going_oldschool.html">Kelly Reid recently hooked me up</a> with my original, five-digit DCI number.</p>

<p>Naturally, this means I have access to my early DCI play history as well. There's not a lot of it -- I only participated in two DCI-sanctioned tournaments before moving away from Magic for about a decade. I'd played in quite a few tournaments before that, but it wasn't until I went to college that I heard of the DCI and was carded up.</p>

<p>It occurred to me to try for a quick-and-dirty "Where are they now?" on my opponents from those two sanctioned tournaments. Here are the highlights from the first tournament, which contained a couple interesting surprises:</p>

<p>My first opponent appears to be a user I'm familiar with over at <a href="http://www.boardgamegeek.com"/>boardgamegeek.com</a>, the best general boardgaming site around.</p>

<p>My fourth opponent was John Immordino, who took seventh place in <a href="http://en.wikipedia.org/wiki/Magic:_The_Gathering_Pro_Tour_season_1996">Pro Tour Columbus 1996</a>, the first ever Block Constructed Pro Tour. He also top eighted PT Los Angeles 1997. The 1996 Pro Tour information on Wikipedia also reminds me that I used to be casually acquainted with Preston Poulter via the gg-l mailing list and Usenet (he was tied with Olle Rade for fourth place in the Player of the Year race in 1996). Sort of like a casual Facebook friend, for those of you who are too young for Usenet and mailing lists.</p>

<p>Notably, John handed me my first loss of that first sanctioned tournament, in round four. If I recall correctly, I was playing what we might now call a "midrange" W/B deck featuring Swords, Wrath, <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2438">Ashen Ghoul</a>, and <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159265">Nether Shadow</a>. My love of recursion is not new.</p>

<p>You can also read more about these Pro Tour years in <a href="http://www.wizards.com/Magic/magazine/Article.aspx?x=mtgcom/daily/mr134">this Mark Rosewater article</a>. I played against John about four months before his first PT top eight.</p>

<p>My fifth and final opponent was one Megan Huntsman. I don't know where she is now, but I sort of remember what she looks like and much more vividly recall how unfair it felt when she hit me with <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159252">Armageddon</a> after resolving an <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=35553">Erhnam Djinn</a>. She also ran <a href="http://beta.gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2962">Autumn Willow</a>, which seemed like a huge beating to me.</p>

<p>I wasn't able to track down anyone particularly interesting from my second DCI-sanctioned tournament.</p>

<p>It was kind of nice to see that I went 4-1 in my first sanctioned tournament, with my only loss coming at the hand of a future PT top eighter.</p>]]>
        
    </content>
</entry>
<entry>
    <title>6.25% of a victory</title>
    <link rel="alternate" type="text/html" href="http://www.giftsungiven.com/2010/02/625_of_a_victory.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://movabletypo.net/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=29/entry_id=6687" title="6.25% of a victory" />
    <id>tag:www.giftsungiven.com,2010://29.6687</id>
    
    <published>2010-02-28T16:11:45Z</published>
    <updated>2010-02-28T16:41:49Z</updated>
    
    <summary>I&apos;m slowly regaining my coherence this morning after a long day yesterday at the ChannelFireball.com February 5K event. I made top sixteen using a Junk (that is, B/G/W) deck that I&apos;ll be writing about in my column this week. You...</summary>
    <author>
        <name>parakkum</name>
        
    </author>
            <category term="Bay Area Magic events" />
            <category term="ChannelFireball.com" />
    
    <content type="html" xml:lang="en" xml:base="http://www.giftsungiven.com/">
        <![CDATA[<p>I'm slowly regaining my coherence this morning after a long day yesterday at the ChannelFireball.com February 5K event. I made top sixteen using a Junk (that is, B/G/W) deck that I'll be writing about in my column this week.</p>

<p>You can see me and the deck in action in the <a href="http://strategy.channelfireball.com/featured-articles/coverage-of-the-channelfireball-5k/">coverage of the Swiss rounds, here</a>. And I do mean, "see," as in addition to being the round two feature match, there's a picture of me playing at the bottom of the page.</p>

<p>If you look at the archetype breakdown for the main flight, I'm the sole "Junk" representative there.</p>

<p>I exited in the round of sixteen (which you can also read about <a href="http://strategy.channelfireball.com/uncategorized/coverage-of-the-cf-5k-top-32/">here</a>) after a somewhat harrowing, one-and-a-half hour match against an Unearth deck. I must admit I was not particularly thinking about Unearth when I put my deck together for the tournament. I lost in the round of sixteen to <a href="http://www.youtube.com/watch?v=VvkQXkuPwCU">Magic TV</a> host Tristan Shaun Gregson, who was playing Boss Naya.</p>

<p>I'll have more on all of this in my column this week. I had a great time all day Saturday, sparring with the kind of fun crowd I've come to expect at ChannelFireball and Superstars events.</p>

<p>Also, for those who are in the greater Bay Area and also into Legacy, you may be happy to hear that Superstars will now be hosting regular Legacy tournaments. You can read more about that <a href="http://www.superstarsgamecenter.com/?p=1363">here</a>.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Follow GP Madrid at MagicMadrid</title>
    <link rel="alternate" type="text/html" href="http://www.giftsungiven.com/2010/02/follow_gp_madrid_at_magicmadri.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://movabletypo.net/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=29/entry_id=6686" title="Follow GP Madrid at MagicMadrid" />
    <id>tag:www.giftsungiven.com,2010://29.6686</id>
    
    <published>2010-02-27T16:25:06Z</published>
    <updated>2010-02-27T16:31:48Z</updated>
    
    <summary>Want to follow the ridiculously large GP Madrid? 2,220 players! You can always keep track of the official coverage, of course. But given that the event is being held in Madrid, you probably also want to check in with MagicMadrid...</summary>
    <author>
        <name>parakkum</name>
        
    </author>
            <category term="Grand Prix Madrid 2010" />
    
    <content type="html" xml:lang="en" xml:base="http://www.giftsungiven.com/">
        <![CDATA[<p>Want to follow the ridiculously large GP Madrid?</p>

<p><i>2,220 players!</i></p>

<p>You can always keep track of the <a href="http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/eventcoverage/gpmad10/welcome">official coverage</a>, of course. But given that the event is being held in Madrid, you probably also want to check in with <a href="http://magicmadrid.es/blog/">MagicMadrid</a> and, more specifically, the <a href="http://twitter.com/jmgh">twitter feed of Juan Miguel Garcia</a>.</p>

<p>This will be a chance for you to stretch your Spanish language skills, or perhaps your Google Translate skills (conveniently, I actually took Spanish back when I was in high school).</p>

<p>My favorite update so far:</p>

<p>"De momento no hay feature match ni side events por falta de espacio en la sala"</p>

<p><i>At the moment there isn't a feature match or any side events because we don't have room in the hall</i></p>

<p>Indeed. I'm waiting for round four to start, so we can follow the performance of our attending ChannelFireball writers.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Off to the 5K</title>
    <link rel="alternate" type="text/html" href="http://www.giftsungiven.com/2010/02/off_to_the_5k.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://movabletypo.net/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=29/entry_id=6685" title="Off to the 5K" />
    <id>tag:www.giftsungiven.com,2010://29.6685</id>
    
    <published>2010-02-27T16:15:14Z</published>
    <updated>2010-02-27T16:19:21Z</updated>
    
    <summary>I&apos;ll be heading off in a little less than an hour to the first flight of the day for the February ChannelFireball 5K down at Superstars in San Jose. If you can make it today, I encourage you to come...</summary>
    <author>
        <name>parakkum</name>
        
    </author>
            <category term="Bay Area Magic events" />
            <category term="ChannelFireball.com" />
    
    <content type="html" xml:lang="en" xml:base="http://www.giftsungiven.com/">
        <![CDATA[<p>I'll be heading off in a little less than an hour to the first flight of the day for the February <a href="http://www.superstarsgamecenter.com/?p=1139">ChannelFireball 5K</a> down at Superstars in San Jose. If you can make it today, I encourage you to come on down and enjoy some Standard action with the great Superstars crowd while battling for, well, $5K in prizes.</p>

<p><a href="http://www.superstarsgamecenter.com/?p=1139">Click here</a> for more information. The main flight today starts at 10am, with a second flight at 4pm, to be followed by the top 32.</p>

<p><a href="http://strategy.channelfireball.com/featured-articles/coverage-of-the-channelfireball-5k/">Click here</a> to read ongoing coverage of the event. Last night's archetype breakdown is currently posted, with a strong showing for Jund, Naya, and U/W Control.</p>]]>
        
    </content>
</entry>

</feed> 

