The Shadowmoor previews continue apace. This time around, I'm interested in a dual land, an aggressive creature, and another solid creature, and underwhelmed by -1/-1 counters.
Today's card of the day, Sunken Ruins, confirms earlier rumors and matches the presence of Graven Cairns in Shadowmoor by adding in the blue/black hybrid land. The hybrid lands are good, middle of the road duals that emphasize two-color play without pushing for the use of basic lands (compare with Nimbus Maze). In contrast to the shocks and pains, the hybrids don't accelerate your game quite as much and aren't as solid a choice in three- or more color decks, as the wrong two lands in your opening draw can leave you with a dead hybrid. I'll look forward to rounding out my set of hybrids (naturally, I have the Cairns already), as they are solid in two-color decks.
Over at MTG Salvation, they've spoiled the "Vexing Shusher," a 2/2 Goblin Shaman for {r/g}{r/g} with two abilities:
"Vexing Shusher can't be targeted by spells or abilities." (Nice, uncounterable bear.)
"{r/g}: Target spell can't be countered by spells or abilities." (!)
Nice, right? Mogg Fanatic turn one, Vexing Shusher turn two, uncounterable Tarmogoyf turn three, and so forth. This may push control players away from more mono-blue approaches, as the Shusher can ram spells right past a wall of countermagic, and demands immediate removal.
Or, you know, X-for-1-ing the aggro player with a turn four Damnation or Wrath after they do that Fanatic, Shusher, Goyf series.

The Wilt-Leaf Liege is a 4/4 for 4 with an ability, which is the Ravnica-and-onward benchmark for green creature power. Its ability is especially interesting -- not the Dodecapod ability, but the pump one. Tarmogoyf into Liege is nasty, and dual Lieges is especially nasty, as each one becomes a 6/6 (note that the pumps are on two separate lines, which means that yes, they stack if a creature is both colors).

The Scuzzback Marauders show off the persist mechanic in its basic form -- you gotta kill the creature twice. Persist is pretty cool, but I'm not onboard with the -1/-1 counter theme yet. This may just be a function of a very basic human appreciation for absolute, rather than relative values. That is to say, it's a demonstrated fact that humans are bad at tracking proportional or adjusted changes in values, yet are hyper-aware of absolute differences. If your new pay raise is less than inflation, for example, you just lost money. On the other hand, if the economy is undergoing deflation and your pay is kept the same, you're unhappy -- even though in terms of purchasing power, you did better in the second example than in the first.
So, even if everything in Shadowmoor is priced appropriately for the -1/-1 counters to be fully balanced (and I am confident that everything is priced correctly, because the designers are good at that), it's still intuitively displeasing to watch all the creatures shrink, and to have the counters on them mean a negative, rather than a positive thing.
Let us all contemplate the humble Quirion Dryad and feel better.