A random consequence of M2010
If you take a quick glance at the Cascade Pulse build (here), you'll see that it only loses four cards with the rotation - the four copies of Wrath of God. Hm. So what do we do about that?
What is valued in a Wrath effect differs deck by deck. In the case of Cascade Pulse, we place a premium on Wrath's ability to hit on turn four (or five with too many Vivids) to rescue us from very aggressive starts by opposing decks. Secondarily, its ability to kill anything is tremendously useful. With this in mind, how do the alternatives pan out?
Hallowed Burial - One turn slower, but otherwise it does everything we want a Wrath to do in this deck (with the bonus of being somewhat better against Lark).
Austere Command - The ability to clear pesky enchantments and artifacts is nice, but coming down no sooner than turn six means that we're going to get rolled significantly more often by various explosive aggro decks.
Planar Cleansing - Straight-up terrible for this deck. The ability to sweep permanents is significantly less awesome in a deck that wants to have planeswalkers in play.
So, the upshot is that our best bet, absent Wrath of God, is Hallowed Burial. One turn slower will mean more losses, which is unfortunate. I'm not sure if there are other modifications we'll want to make to the deck to offset that.
That said, the move from Wrath to Burial has a fascinating knock-on effect that did not occur to me ahead of time, but which became evident in play.
You can't cascade into Hallowed Burial.
In the old Cascade Pulse build, it was possible to cast Bituminous Blast and cascade into Wrath of God (indeed, Blast could cascade into everything in the deck except for Liliana, Cruel Ultimatum, and other Blasts). Is it good to cascade into your Wrath effect? Mostly, no. It's annoying to be Blasting away the one creature on the opponent's board only to see a useless Wrath kicked up instead of, say, a Bloodbraid or Garruk. There are some cases where it would be handy to be able to find a Wrath, but then you can't rely on it (since you're more likely to hit any one of twenty other cards than however many remaining Wraths you have).
Thus, now that we've been forced to push from four to five mana, we will no longer uselessly cascade into our Wrath effect. Is that good enough to offset the one-turn delay? So far, I'm not sure, but it's a fascinating and, for me at least, unexpected consequence of the core set change.









