With my return from that work-induced break we have another edition of The Field Report. This week, I’ve spent some time making a case for using metagame data to figure out what you need to beat, rather than trying to come up with numbers about how other people performed against each other. After that, it’s a little bit of Standard metagame analysis followed by fun times with “rogue” decks.
Click here to read this week’s article and then find me on twitter to let me know what you think.
As you’ll notice if you’re a regular reader, In Development didn’t go up last night, and there was no The Field Report to start the week. Don’t worry – they’ll both be back next week. I’m just chock-a-block with research over on the science side of life, so both Magic columns have had to take a week off.
Conveniently, we have lots of Worlds coverage to keep us all busy. I’m rooting for Brad, as well as Josh and the rest of the U.S. team. Who are you rooting for?
Okay. Back to work.
The Field Report is back, and this time we’re looking at the pace of the major players in the Standard metagame.
If you’ve seen me write about deck abstraction before – and liked it – you’ll love this edition of TFR. In addition to the usual metagame roundup, I’ve done a big ol’ compare-contrast across all the major metagame choices.
Just in time, as the editorial blurb helpfully notes, for the SCG Invitational and Open in Richmond this weekend.
Click here to read the article, and then find me on twitter to let me know what you think.
This week’s Ideas Unbound from Max McCall, titled The Process of Actually Killing Someone on Turn One, has one of my favorite Magic phrases in a little while:
“An apt metaphor for the Tendrils mirror might be two players swinging wildly at one another with sledgehammers. Eventually, someone connects.”
Actually, the whole article is pretty good, being an in-depth analysis of Ad Nauseam Tendrils in the current Legacy metagame. Max recommends it, since it stomps the current Legacy boogeyman, Survival, and that seems like a solid plan.
So, I handed in another metagame analysis over the weekend, and like magic, The Field Report appears again.
This week I cover a fascinating shift from the metagame I reported last time (hint – it has something to do with the column title) and then run an experiment, comparing Premier-level Valakut decks to those that merely grind through to a 4-0 Daily result.
And I think that experiment bore some pretty interesting fruit, with pointers to how to make the “best” Valakut deck. At least for now.
Click here to read this week’s TFR, and then find me on twitter and let me know what you think.
This evening sees the fifty-seventh (really!) In Development appear over at ChannelFireball.com, and the debut of my new metagame analysis column The Field Report at StarCityGames.com.
I’d like to thank LSV and Jon Saso for being cool with me writing for another site, and for Ted Knutson and Pete Hoefling for, well, the same thing for a new author. The content in the columns is quite different – everything you know and love about In Development will stay there, and The Field Report features a window into a whole aspect of my appreciation of the game that I haven’t really touched on before.
Click here to read this week’s In Development – All about tilt!
Chiba From a Thousand FeetClick here to read this week’s The Field Report – In which we take a high-level view of the Standard metagame.
…and then, as always, find me on twitter and let me know what you think.
Special thanks today to Riki Hayashi, who scooped me up from the Bay Area PTQ scene for ChannelFireball.com in the first place and introduced me to a wider audience.