Selling nostalgia

Last year, I sold off some Magic: the Gathering “power cards” that were (1) worth a lot of money and (2) not so fun for friendly play, which is all I’m likely to ever do again with my Magic collection. Recently, I did a survey of some of my other game-related items to decide which ones are likely to never, ever be used. Decisions I made:
1) I’m keeping Space Hulk. It’s a great game that I will introduce to y’all who haven’t played it at some point in the future.
2) I’m keeping the Space Marines I’ve put together, pretty much for use with Space Hulk (there’s an issue of White Dwarf Magazine with rules for normal Marines in Space Hulk).
3) I’m keeping all my Epic stuff. I will put together the things I have not yet assembled, Krylon coat all the metal pieces to keep them from oxidizing away, and try playing with the new Epic Armageddon rules set.
4) I’m really not going to do anything with other unused or partially used miniatures, so a whole chunk of nostalgia is going on the ebay auction block. We have:
The old Space Marines boxed set, fit to produce three squads (30 marines). This is a second one that I never assembled.
A bunch of old Chaos Space marines.
32 Eldar Harlequins. These actually saw a reasonable amount of play time, back in the day.
Some other random Eldar.
Marneus Calgar, a Space Marine diorama. So far, this is the only one not selling.
36 Melniboneans, including one or maybe two Elrics. Bought when I thought I was going to participate in a fantasy wargame campaign — they were packaged as Elves, but they’re Melniboneans.
The Last Starfighter Tunnel Chase game. Seriously.

Pocket Space Hulk

Space Hulk is a clever boardgame of nasty, quick aliens versus slower Space Marines in the confines of a floating, derelict spacecraft. The original game, which I own, is a substantial, well-produced affair with glossy card tiles that interlock to make maps of the hulk’s tunnels, as well as a set of plastic Space Marines and a double handful of plastic Genestealers — the aliens.
This is a big game.
However, several people have had the idea of using GW’s 6mm epic-scale miniatures and magnets to make a “travel” version of Space Hulk.
Andy Skinner’s Travel Space Hulk
Leon Samadi’s take with images of tiles
A complete set stuck to a refrigerator
I do have unbased epic Space Marines I could use, but no free Tyranids. I think, however, that I’d like to try making this with counters instead of miniatures — I’d just print a counter sheet, back it with a magnetic sheet, and holepunch the counters. This means I wouldn’t have to sacrifice any of my epic minis and I could have more visual variety. I’d also probably just produce the maps by scanning the maps as shown in the scenarios, then reducing them and reprinting them.

Card planes advance into a new generation

Wings of War, my favorite little card-based “miniature” game of air combat is moving ahead to World War II with the upcoming Dawn of War set, which promises to “support a simulation which must encompass planes with very different flight capabilities and firepower, while still keeping the flow of the combat simple as it is in the WW1 series.”

Game Day, Fight Day

On Saturday, I attended my first Bay Area Games Day, a bimonthly gathering of silicon valley gamers at the Los Altos public library. I was there a little after the start time of 10am, and quite a few games had already started.
I sat around and wrote for a bit, then played my first of two games, Power Grid. In it, players represent power companies attempting to power the most cities in the United States. The game features market manipulation and a decent catch-up mechanic, such that the player in last place buys resources (coal, oil, trash and nuclear fuel) first, and can thus bump up market prices — because resources of a given type become progressively more expensive as they are bought. I’d be interested in playing again.
The second game, after SSO showed up, was Arkham Horror, this year’s remake of the classic 1987 original. I recall trying to play the original with Cataptromancer way back when and not doing so well. Arkham Horror is a collaborative game set in the world of H.P. Lovecraft’s horror writings, in which players work together to keep a Great Old One from devouring the town of Arkham. In our game, we drew Ithaqua as the big bad. At first, it seemed as if things might be dicey, with gates appearing all over. However, we turned things around quickly — perhaps too quickly for the genre. I might want to handicap the game to make it harder with large groups. Still, I am now tempted to put Arkham Horror on a wishlist somewhere — it really did carry the flavor well and has much prettier are than the original.
On Sunday, I went to a Bullshido throwdown, organized by folks from and held at Modern Combatives in Berkeley. Tim was cool and came along with me, so someone would have my back in case I got hurt or people were fools. I went once on the ground, then again from the stand with the same dude, who was strong but wasn’t doing well on getting me. I did discover, however, that I am out of shape. Damn. That’s what happens when there’s no substantial exercise for a year. It’s also been three years or so since I trained any Brazilian Jiu Jitsu. Later I rolled with a much cooler guy who didn’t have anything to prove. I managed to pull off a sweep when he was standing over me, and was pretty happy about that.
I think BJJ is still my thing, but I am definitely out of shape.

Session reports on Boardgamegeek

Here are my session reports to date, posted on Boardgamegeek:
War of the Ring
Wings of War
War of the Ring
Star Wars Miniatures Death Star Infiltration mission
The two War of the Ring session reports were exercises in thorough game documentation which I won’t be repeating anytime soon, as they take hours to put together, and make the game take longer.
There’s another Star Wars MIniatures report in the stack as well.

Playing out the Lord of the Rings

War of the Ring is looking enticing to me. It models a lot of the situations and possible situations from The Lord of the Rings, with two victory conditions for each side, one based on territory gain, the other based on Frodo successfully or unsuccessfully making his way to Mordor with the Ring.
I’ve played LotR Risk, which was fun — definitely more so than regular risk — but still relatively disconnected from the theme on which it is based.
Then, of course, there’s Lord of the Rings, which moves very quickly and can be a lot of fun. “Hey, I was killing Shelob!”

Board games grow in Korea

Apparently, board gaming is gaining popularity in Korea. This is a link from Boardgamegeek posted by the first foreigner to open a boardgame cafe in that country:
Interesting. I hope to make it to Korea sometime in the near future, though not because of this. It’s neat, tho’.