Rebels are boring — but they don’t have to be

I’ve realized that the Rebel side in the classic Star Wars Miniatures set is pretty boring. The Imperial side is a lot of fun to play. In addition to Vader and the Emperor, there are Storm Troopers, Storm Trooper Officers, Heavy Weapon Storm Troopers, Elite Storm Troopers, Imperial Officers and Scout Troopers.
It’s understandable that they wanted to include the major named characters from the classic trilogy, but the other units didn’t have to work so poorly together and be so uninteresting. Here’s the Rebel complement:
Bothan Spy (useless grenade tosser)
C-3PO (draws fire)
Commando on Speeder Bike
Elite Hoth Trooper
Elite Rebel Trooper (those guys who die on the Tantive IV)
Han Solo
Hoth Trooper
Luke Skywalker, Jedi Knight
Luke Skywalker, Rebel
Obi-Wan Kenobi
Leia, Captive
Leia, Senator
Rebel Commando (Endor garb and grenade throwing)
Rebel Officer (Hoth clothes)
Rebel Pilot
Rebel Trooper (more guys who die on the Tantive IV)
Wookiee Soldier
Assuming that you have to keep the named characters, I’d want to drop the following units:
Bothan Spy
Elite Rebel Trooper
Leia, Captive
Rebel Officer (Hoth clothes)
Rebel Pilot
Rebel Trooper
Wookiee Soldier
In their place, I’d like to have had:
First, some cosmetic changes:
Rebel Trooper (wearing the Endor clothing, and with a slightly better attack than a Stormtrooper, but weaker defense)
Elite Rebel Trooper (wearing the Endor clothing as well)
Rebel Officer (also in Endor clothing, perhaps offering the same bonus)
Then, some substantive alterations.
Rebel Scout (more Endor garb, with Stealth, Spotter ability and otherwise weak stats)
Loyalist Noble (a commander effect that lets one or two units move but not attack after it takes its activation)
Rebel Medic (or Medical Droid — something that can heal non-droid characters)
Boush (if you’re going to have another Leia, why not this one?)
That would have made me happier. Here are some possible stats for Boush:
Boush, Leia in Disguise (20 points)
Hit Points: 50
Defense: 18
Attack: +8
Damage: 20
Special Abilities:
Thermal Detonator 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; no save)
Force Powers:
Force 2