With more than another month to go before the first PTQ I’ll be attending in the current season, it’s good to be mindful of the potential impact of Conflux cards on playable and good decks in Onslaught-Conflux Extended.
Click through to the extended entry for some thoughts on a few interesting cards. My early feeling is that Conflux will help push Burn and Domain Zoo toward success, with a possible role for some new white-splashing control decks as well.
As always, we’re looking at cards from the Conflux spoiler at MTGSalvation. All the usual caveats about incorrect spoiling apply.
Path to Exile
Instant, W – Remove target creature from the game. Its controller may search his or her library for a basic land card, put it into play tapped, then shuffle his or her library.
As I mentioned in my first review of Conflux notables, Path is a pretty good replacement for Swords to Plowshares, which was an insanely overpowered bit of spot removal back in the day. The drawback for Path is significantly worse than the drawback for Swords, but the ability to, for one mana, RFG any creature, attacking or no, is amazing. I could easily see going for this card in any number of white-and-other board control decks. I find myself pondering whether Gifts or Rock decks can stand to hand off a land in exchange for an otherwise powerful, powerful card. I’m still not sure, but it’s tempting.
Instant, 1RR – Volcanic Fallout can’t be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
I won’t be playing this, but I’m really curious about whether Fallout will make its way into enough Burn and aggro decks of various kinds to push Faeries from their metagame dominance. I’m not sure that’s a good thing, although if it means more random aggro decks for me to take out, I’m happy about that, as they’re the easiest matchup for the kind of decks I like to play.
Might of Alara
Instant, G – Domain – Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Gaea’s Might. Bam. This can slide right in next to Tribal Flames in Domain Zoo to make it even more explosive and combo-esque. It’s possible that Might will give Domain Zoo decks enough of a boost to make them a competitive part of the metagame again (note that at GP Los Angeles, of the 18 Zoo decks that made day two, only half were Domain Zoo, with the other half being GRW Zoo).