In the extended: the stats for pieces in the upcoming Star Wars minis Champions of the Force set. I’m really looking forward to it.
Bastila Shen
1/60 (Very Rare)
Old Republic
46 Points
Hit Points:110
Defense:19
Attack:+13
Damage:20
Special Abilities:
Unique
Melee Attack
Triple Attack
Force Powers:
Force 4
Battle Meditation (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander
effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire)
Force Valor (Force 2, For the rest of the skirmish, this character gains the following Commander Effect: Followers within 6
squares get + 2 Attack and +2 Defense)
Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1, replaces attacks: This character can attack every adjacent enemy once)
Jedi Consular
2/60 (Uncommon)
Old Republic
16 Points
Hit Points:60
Defense:18
Attack:+9
Damage:20
Special Abilities:
Melee Attack
Force Powers:
Force 3
Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
Force Stun (Force 1, usable only on this character’s turn: range 6; target living enemy is considered activated this round;
save 11)
Jedi Guardian
3/60 (Uncommon)
Old Republic
23 Points
Hit Points:80
Defense:18
Attack:+12
Damage:20
Special Abilities:
Melee Attack
Double Attack
Force Powers:
Lightsaber Sweep (Force 1, replaces attacks: This character can attack every adjacent enemy once)
Jedi Sentinel
4/60 (Uncommon)
Old Republic
17 Points
Hit Points:70
Defense:18
Attack:+8
Damage:10
Special Abilities:
Lightsaber (+10 Damage against adjacent enemies)
Repair 10 (Replaces attacks;touch; remove 10 damage from 1 Droid character)
Satchel Charge (Instead of making its normal attack or attacks, this character removes an adjacent door from the battle grid.
It is now an open space and cannot be closed with Override or similar abilities)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when
choosing targets)
Force Powers:
Force 2
Old Republic Commander
5/60 (Uncommon)
Old Republic
18 Points
Hit Points:40
Defense:14
Attack:+10
Damage:10
Commander Effect:
Allied Old Republic Soldiers within 6 squares gain Double Attack (On its turn, this character can make 1 extra attack instead
of moving).
Old Republic Soldier
6/60 (Common)
Old Republic
8 Points
Hit Points:10
Defense:13
Attack:+6
Damage:20
Dark Jedi
7/60 (Uncommon)
Sith
16 Points
Hit Points:60
Defense:17
Attack:+7
Damage:10
Force Powers:
Force 2
Dark Jedi Master
8/60 (Uncommon)
Sith
29 Points
Hit Points:90
Defense:17
Attack:+10
Damage:20
Special Abilities:
Melee Attack
Double Attack
Force Powers:
Force 3
Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
Sith Lightning 30 (Force 2; replaces attacks; range 6; 30 Damage)
Dark Side Enforcer
9/60 (Uncommon)
Sith
26 Points
Hit Points:80
Defense:16
Attack:+9
Damage:20
Special Abilities:
Melee Attack
Double Attack
Force Powers:
Force 1
Darth Bane
10/60 (Very Rare)
Sith
82 Points
Hit Points:200
Defense:20
Attack:+16
Damage:30
Special Abilities:
Unique
Melee Attack
Double Attack
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Force Powers:
Force 2
Force Renewal 1
Lightsaber Assault (Force 1, replaces attacks; Make two attacks)
Lightsaber Sweep (Force 1, replaces attacks: This character can attack every adjacent enemy once)
Lightsaber Throw (Force 1, replaces attacks: Attack 1 enemy within 6 squares)
Master Of The Force 2 (May spend Force points up to 2 times in a single turn)
Sith Rage (Force 1: This character get +10 damage on all its attacks this turn)
Sith Sorcery (Force 2: usable only on this character