Regionals Angel (an Alara Reborn Standard deck)

Following some successful testing before last week and a paucity of time to spend on any other designs over the course of the week, I decided to go with Angel of Love, the G/W big beats deck I posted earlier. The sideboard at the time was fairly ad hoc, and it turns out that after some reflection, a few of the main deck cards were poor choices as well. Thus, I’ve updated the build for Regionals tomorrow.
Click through to the extended entry for the revised deck list that I’ll be packing at Regionals tomorrow, as well as some explanation about the changes.


Angel of Love

24 Creatures:
Noble Hierarch
Qasali Pridemage
Farhaven Elf
Kitchen Finks
Battlegrace Angel
Cloudthresher
12 Spells:
Path to Exile
Behemoth Sledge
Elspeth, Knight-Errant
Primal Command
24 Land:
Treetop Village
Brushland
Wooded Bastion
Plains
Forest
15 Sideboard:
Condemn
Guttural Response
Pithing Needle
Garruk Wildspeaker
Primal Command
Austere Command

The main deck is basically the same as the original proposed build. The sole change was swapping out the three copies of Garruk for three copies of Primal Command. As it happens, Garruk is a real do-nothing card in quite a few matchups, most notably the B/W Tokens pairing, where all it does is maybe, vaguely stall for a turn. In contrast, Primal Command represents a multivalent threat against the field. It can gain you seven life and tutor up a Cloudthresher, for example, or gain you seven life and plow a red deck under for a turn (and many more useful options).
The sideboard offers more changes, which is not at all surprising, as my original sideboard was heavy-duty guesswork with no testing. This time around, we have the following selection of options:
3 Condemn – For the R/x and Elves matchups. Decks that try to swing in on single big threats are dealt with via more effective point removal. The life gain is a touch obnoxious, but it’s worth handing off four life to deal with a Demigod.
2 Guttural Response – The last two cards I added to this sideboard. This is mainly for (believe it or not) resolving Primal Command against turbo mill decks. Or, potentially, against other counter-heavy builds.
2 Pithing Needle – Generic solutions to generic problems. I vacillated between these and Oblivion Rings, and eventually decided that I liked Needle better as it keeps its target in play, which legend-rules-out the ability to simply play a second copy of that target in the case of planeswalkers.
4 Garruk Wildspeaker – Garruk didn’t go far. Garruk’s use is straightforward. In the Five-Color Control matchup, it’s four Garruks in for four Pridemages out.
1 Primal Command – For the R/x games, and possibly also against some versions of Five-Color Control.
3 Austere Command – In the B/W Tokens matchup, the Primal Commands (which are okay) come out, and the Austeres (which let me do one-sided Wraths that take their tokens and Anthems and leave my Graces) go in.
There you go. I’ll see how this does tomorrow; it’ll be a nice test for the upcoming PTQ season.
Good luck to everyone out there who’s hitting up Regionals tomorrow (and to everyone elsewhere in the world who still have National qualifiers of their own to attend).

4 thoughts on “Regionals Angel (an Alara Reborn Standard deck)

  1. Your decks seems to be missing some Llanowar Elves, because I think that 4 Hierarchs are not fast enough. I would also suggest Angelsong in the board to prevent any Overrun-All In Attacks, but I am probably too late.
    Nevertheless: Good luck!!

  2. I’m not fond of the Llanowars, as they tend toward being dead topdecks (I also do want to avoid losing all my acceleration to Fallouts, as I have a reasonable supply of fatties that I’m trying to stick in the mid-game).
    As for Angelsong…hm. I’ll have to think about that one. I wonder what I’d side /out/ to fit those in? I like the ability to cycle it away if it’s unnecessary, but I’m kind of not fond of its one-off nature (versus, say, Threshering away their entire board).

  3. Your deck doesn’t have any consistantly in an explosive hand. I need your deck is to mid ranged with not enough amazing cards like every other deck is the format is running.

  4. I think that’s an accurate assessment, and I’ve been trying to figure out how to make it have a more consistent game. I don’t know if trying to ensure more explosive opening hands is the way, or if there’s a better way to cement a good mid-to-late game; I’d definitely appreciate any insight along those lines. Certainly, I feel that the problems this deck can have in the tokens matchup, specifically, come from the consistency issue.

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