Following my experience with G/W Angel of Love at Regionals, I came away with the feeling that (1) I make play errors (hey, that’s not news) and (2) the deck was not adequately positioned to take down tokens builds or just end the game generally. These are two sides of the same coin, really.
Since Regionals, I’ve figured out that G/W alone does not support the big-giant-threat (BGT!) archetype I’m going for here, although I do think the archetype is nearly and yet not quite viable in G/W alone. As a first pass, I moved into the full Naya colors, which gave me access to Thoctar and the younger, pissed off Ajani. This deck was nice, but really moved the deck much more firmly into the midrange, rather than letting it express its BGT aggro nature.
So, as much as I was trying to avoid making a Doran deck, I decided to venture into splashing black from Maelstrom Pulse (to help deal with those tokens are restrict the B/W long game), using Murmuring Bosks as just another comes-into-play-tapped tri-land. From there, I relented and added in the Siege Tower.
And it turns out that version of the deck is working reasonably well.
Once again, the deck name comes from a random song title.
Click through to the extended entry for deck list and comments.
|4× Noble Hierarch|
|4× Qasali Pridemage|
|4× Doran, the Siege Tower|
|4× Kitchen Finks|
|4× Battlegrace Angel|
|4× Path to Exile|
|2× Behemoth Sledge|
|4× Maelstrom Pulse|
|3× Elspeth, Knight-Errant|
|4× Murmuring Bosk|
|4× Treetop Village|
|2× Wooded Bastion|
|2× Twilight Mire|
|4× Garruk Wildspeaker|
|4× Primal Command|
|2× Identity Crisis|
This operates on the same principle as the old build, namely keep dropping gigantic threats while packing some useful removal and disruption. From the old build, I removed the two wishy-washy main deck Pithing Needles (which are nice yet inconclusive), and the never-functional Austere Command. The deck also loses the accelerating Farhaven Elf package, in its place shuttling in four copies of effective 5/5 for three, Doran, the Siege Tower. Doran is, of course, a beating, with the bonus side effect of making aggro choices like Demigod and Bloodbraid hit for less. The slots vacated by the Needles and the one Austere have been filled by Maelstrom Pulse, with a bonus Pulse courtesy of the removal of a land (I was drawing more than I needed).
The mana base is still in process – I’m trying to balance the color needs of the deck with not bleeding from painlands and avoiding taking gigantic Anathemancer hits to the face. I’ve retained the four Treetops because they are amazing. Also, now that Doran is in the deck, there’s actually a chance of using him to hit an untapped Bosk, which is pretty much only relevant when you do have Doran in hand, so that’s nice all around.
The sideboard tries to address the R/x, Faeries, Five-Color Control, and Elves matchups. As before, Condemns and Primal Commands come in against R/x (although this deck now has a better game one against that broad category of decks, too). The Terrors are for Faeries, where you want to be able to murderize Mistbind Clique at will. The two Identity Crisis (Crises?) are for Five-Color Control, although I haven’t really tried that yet, either.
Note that the deck’s sideboard plans against tokens at this point is “run the main deck.” With the Pulses, I actually have the main deck set up the way I want it against tokens. I have eight cards versus many of the tokens, eight cards versus Bitterblossom, and twelve cards versus Sculler, all in a package that has giant beaters that make the late game untenable for the tokens deck.
As much as playing a W/B/G feels suspiciously like me reverting to type, I really like this build, and its degree of aggro-ness has only gone up from the prior G/W version. I’m definitely looking forward to beating down with a Sledged up Doran in the near future – most likely this weekend at the PTQ.