The next Star Wars minis game, Spaceship Battles, comes out at the end of November. Someone posted the setlist and some stats on the SW minis forum, so I’ve included both in the extended. One fun bit — the basic TIE Fighter comes with the ability “Infinite” — when it is destroyed, it is returned to the fighter pool and can be launched again.
Sweet.
Set list, with rarities:
1 – Viscount – F
2 – Home One – R
3 – Mon Cal MC50 – U
4 – Rebel Assault Frigate – U(?)
5 – Republic Assault Ship – R
6 – Venator – Star Destroyer – R(?)
7 – Falcon – R
8 – Outrider – R
9 – Rebel Cruiser – U(?)
10 – Rebel Transport – U(?)
11 – Republic Cruiser – U(?)
12 – Tantive IV – R
13 – Wild Karrde – R
14 – A-Wing – C
15 – A-Wing Ace – U
16 – Anakin’s Jedi Interceptor – R
17 – Arc 170 (?) – R(?)
18 – B-Wing – U
19 – Jedi Starfighter – C
20 – Luke’s X-wing – R
21 – Naboo Starfighter – C
22 – Obi Wan’s Jedi Interceptor – R
23 – Rogue Squadron X-Wing – R
24 – Sorosuub PAtrol Fighter – C
25 – Utapaun P38 Starfighter (?) – U
26 – V-Wing – C
27 – X-Wing – C
28 – X-Wing Ace – U
29 – Y-Wing – C
30 – Y-Wing Ace – U
31 – Executor – F
32 – Banking Clan Frigate – R
33 – Commerce Guild Destroyer – U
34 – Interdictor Cruiser – R
35 – Star Destroyer – U
36 – Invisible Hand
37 – Trade Fed Battleship – R
38 – Droid Control Ship – R
39 – Imperial Shuttle -U
40 – Palpatine’s Shuttle – R
41 – Sith Infiltrator – U
42 – SLave 1 (Boba) – R
43 – Slave 1 (Jango) – R
44 – Virago -R
45 – Asass Ventriss’s Starfighter – R
46 – Cloakshape Fighter – U
47 – Vader’s Tie – R
48 – Droid Tri-fighter – U
49 – General Grev’s Fighter – R
50 – Genosian Starfighter – C(?)
51 – Genosian Starfighter Ace – U
52 – Scarab Droid – C
53 – Techno Union Fighter – C
54 – TIE Bomber – U
55 – TIE – C
56 – TIE Ace – U
57 – TIE Interceptor – C
58 – TIE Interceptor Ace – U
59 – Vulture Droid (?) – C(?)
60 – Vulture Droid (?) – C(?)
Some stats:
Mon Cal MC50
3/60 U
Class 2
Cost 44
Full Strength
Hull 5/4
PD +2
Turbolasers att +4 dmg 3
Ion Cannons att +3 dmg 2
Defense – 16 13 13 10
Fighter Launch 1
Damaged
Hull 4
PD +0
Turbolasers att +4 dmg 3
Defense 13 10 10 7
Fighter Launch 1
Star Destroyer
35/60 U
Class 2
Cost 52
Full Strength
Hull 6/4
PD +2
Turbolasers att +5 dmg 3
Ion Cannons att +4 dmg 3
Defense – 16 13 13 10
Fighter Launch 1
Tractor Beams (didn’t get the restrictions)
Damaged
Hull 4
PD +0
Turbolasers att +5 dmg 3
Defense 13 10 10 7
Fighter Launch 1
Rebel Assault Frigate
4/60 ?
Class 2
Cost 30
Full Strength
Hull 5/3
PD +2
Turbolasers att +3 dmg 2
Laser Cannons att +5 dmg 1
Defense – 15 13 13 10
Damaged
Hull 3
PD +0
Turbolasers att +3 dmg 2
Defense 12 10 10 7
A-Wing
14/60 C
Class 4
Cost 5
Hull 1
Blaster Cannons att +1 dmg 1
Concussion Missiles att +1 dmg 2 (+2 att non-fighters)
Defense – 16
Interceptor (Not stopped by fighters without interceptor)
A-Wing Ace
15/60 U
Class 4
Cost 6
Hull 1
Blaster Cannons att +2 dmg 1
Concussion Missiles att +1 dmg 2 (+2 att non-fighters)
Defense – 17
Interceptor (Not stopped by fighters without interceptor)
B-Wing
18/60 C
Class 4
Cost 6
Hull 1
Laser Cannons att +2 dmg 1
Ion Cannons att +4 dmg 1
Proton Torps att +3 dmg 6 (against non-fighters only)
Defense – 13
Assault (does not stop enemy fighters)
X-Wing Ace
28/60 U
Class 4
Cost 7
Hull 1
Laser Cannons att +4 dmg 1
Proton Torpsatt +4 dmg 4 (non-fighters)
Defense – 17
Y-Wing
29/60 C
Class 4
Cost 4
Hull 1
Laser Cannons att +1 dmg 1
Ion Cannons att +3 dmg 1 (+1 dmg full strength)
Defense – 14
Y-Wing Ace
30/60 C
Class 4
Cost 5
Hull 1
Laser Cannons att +2 dmg 1
Ion Cannons att +4 dmg 1 (+1 dmg full strength)
Defense – 15
TIE
55/60 C
Class 4
Cost 5
Hull 1
Laser Cannons att +2 dmg 1
Defense – 14
Infinite (ship destroyed returns to fighter pool instead of being removed from game)
TIE Ace
56/60 U
Class 4
Cost 4
Hull 1
Laser Cannons att +3 dmg 1
Defense – 15
TIE Interceptor
57/60 C
Class 4
Cost 6
Hull 1
Laser Cannons att +3 dmg 1
Laser Cannons att +3 dmg 1
Defense – 16
Interceptor
TIE Interceptor Ace
58/60 C
Class 4
Cost 7
Hull 1
Laser Cannons att +4 dmg 1
Laser Cannons att +4 dmg 1
Defense – 17
Interceptor
Millenium Falcon
7/60 R
class 3
cost 25
hull 3/2
Defense – 14, 10, 10, 8
weapons
Laser cannons att +1 dmg 1
Laser cannons att +1 dmg 1
Concussion Missles att +1 dmg 2 (+2 att non-fighters)
abilities
Antifighter +7
Evasion (-1 dmg by non-adjacent enemies)
Unique
damaged
loses Concussion Missles
defense 12, 8, 8, 6
Slave 1 (Boba’s)
42/60 R
class 3
cost 24
hull 3/2
Defense – 14, 10, 10, 8
weapons
Blaster cannons att +3 dmg 2
Concussion Missles att +1 dmg 2 (+2 att non-fighters)
Ion Cannon att +1 dmg 1
Proton Torps att +1 dmg 2
abilities
Antifighter +4
Tractor beam (class 3) Bounty Hunter (+2 att against Unique ships)
Unique
damaged
loses Ion cannon & Protons
loses tractor beam
defense 12, 8, 8, 6
Credit for both lists goes to “Denzil” of the SW Minis forum.