Magic: the Gathering decks for the Standard environment featuring Ninth edition, Ravnica Block, and Time Spiral Block (in the extended).
Braids Brings It (Blue)
4 Braids, Conjurer Adept
4 Booby Trap
4 Nullstone Gargoyle
4 Grozoth
4 Boomerang
4 Rune Snag
4 Cancel
2 Rewind
4 Telling Time
2 Careful Consideration
4 Desert
4 Ghost Quarter
16 Island
This is an attempt to use Braids to power a dump of massive creatures onto the board. The first Grozoth to hit the board lets you pull the other Grozoths and Nullstones into your hand. That said, this doesn’t defend itself very well, and Braids also lets other players dump things into play, naturally.
Enchanted (Green/White)
4 Mesa Enchantress
4 Verduran Enchantress
4 Llanowar Elves
2 Peace of Mind
4 Pacifism
4 Seal of Primordium
4 Fists of Ironwood
2 Earth Surge
4 Life and Limb
4 Yavimaya Enchantress
4 Maro
4 Arctic Flats
8 Plains
12 Forest
This deck attempts to use the Verduran and Mesa Enchantresses as card-drawing engines, then the Yavimayas and Maros as finishers. In practice, it tends to be slow, and it really needs the land balance to be basically even, since the Mesa are so important.
Patience I (Black/White)
4 Dash Hopes
4 Rebuff the Wicked
4 Dawn Charm
4 Children of Korlis
4 Heroes Remembered
4 Smallpox
4 Wrath of God
4 Angel of Despair
1 Dark Depths
1 Underworld Dreams
2 Roiling Horror
4 Orzhov Basilica
10 Plains
10 Swamp
Patience I attempts to do early stall with Children, Counters and Wrath, then late stall with Heroes Remembered, followed by various finishers. In practice, Dash Hopes is out of theme here, since you’re not piling on other damage — so it’s no threat.
Patience II (B/W)
4 Angel of Despair
1 Dark Depths
1 Underworld Dreams
4 Castigate
4 Curse of the Cabal
2 Jester’s Cap
4 Condemn
4 Smallpox
4 Wrath of God
4 Dawn Charm
4 Heroes Remembered
4 Orzhov Basilica
10 Swamp
10 Plains
The revised Patience loses the Dash Hopes and some of the stall, as well as the Roiling Horrors. It adds in Castigates and Curses for disruption, and Condemns for creature removal.
Nephilim Coalition (Black/Blue/Green/Red/White)
2 Grinning Totem
3 Convolute
4 Condemn
4 Gemhide Sliver
3 Counsel of the Soratami
4 Search for Tomorrow
4 Blessing of the Nephilim
2 Dune-Brood Nephilim
2 Glint-Eye Nephilim
2 Ink-Treader Nephilim
2 Witch-Maw Nephilim
2 Yore-Tiller Nephilim
2 Coalition Victory
4 Terramorphic Expanse
3 Swamp
4 Island
5 Forest
3 Mountain
5 Plains
This was the first attempt at this design. I yanked the Condemns (wanting them for another deck) and altered the land balance for this version (which won via Coalition victory in one group game):
Nephilim Coalition II (Black/Blue/Green/Red/White)
2 Grinning Totem
3 Convolute
4 Disintegrate
4 Gemhide Sliver
3 Counsel of the Soratami
4 Search for Tomorrow
4 Telling Time
2 Dune-Brood Nephilim
2 Glint-Eye Nephilim
2 Ink-Treader Nephilim
2 Witch-Maw Nephilim
2 Yore-Tiller Nephilim
2 Coalition Victory
4 Terramorphic Expanse
3 Swamp
4 Island
6 Forest
4 Mountain
3 Plains
Radha’s Army (G/R)
2 Radha, Heir to Keld
2 Ulasht, the Hate Seed
4 Mogg War Marshal
4 Llanowar Elves
4 Simian Spirit Guide
4 Empty the Warrens
4 Volcanic Hammer
4 Shock
4 Dead // Gone
4 Highland Weald
8 Forest
8 Mountain
Shadows (B)
4 Nether Traitor
4 Dauthi Slayer
4 Stronghold Overseer
4 Hypnotic Specter
4 Plagued Rusalka
4 Mind Rot
4 Curse of the Cabal
4 Phyrexian Etchings
4 Last Gasp
4 Consume Spirit
20 Swamps
This is a very straightforward deck. The Shadow creatures just keep attacking, the Hypnos, Mind Rots and Curses serve to draw counters and other prevents, and the Etchings help in card draw as needed.
Akroma in the Snow (U/R)
4 Akroma, Angel of Fury
4 Skred
4 Electrolyze
3 Pyroclasm
3 Disintegrate
3 Ancestral Vision
3 Telling Time
4 Rune Snag
4 Cancel
4 Lotus Bloom
4 Izzet Boilerworks
10 Snow-Covered Island
10 Snow-Covered Mountain
Circu’s Lab (B/U)
4 Traumatize
4 Psychic Drain
2 Circu, Dimir Lobotomist
2 Tormod’s Crypt
4 Moroii
4 Mana Leak
4 Induce Paranoia
4 Think Twice
2 Ovinize
2 Demonic Collusion
4 Dimir Signet
4 Duskmantle, House of Shadow
4 Frost Marsh
4 Dimir Aqueduct
6 Swamp
6 Island