Standard decks for 9th + Ravnica + Coldsnap + Time Spiral. In the extended.
26 Spells: | |
4× Condemn | |
4× Wrath of God | |
4× Sunscour | |
4× Heroes Remembered | |
2× Storm Herd | |
4× Dawn Charm | |
2× Return to Dust | |
2× Disenchant | |
8 Creatures: | |
4× Martyr of Sands | |
4× Adarkar Valkyrie | |
3 Artifacts: | |
2× Candles of Leng | |
Feldon’s Cane | |
23 Lands: | |
22× Plains | |
Urza’s Factory | |
15 Sideboard: | |
2× Magus of the Disk | (Additional board sweeping) |
4× Restore Balance | (Yet more board sweeping) |
4× Thunder Totem | (In case you find yourself losing creatures to board sweeping) |
Candles of Leng | |
2× Feldon’s Cane | |
2× Disenchant | (Kind of throwing things in) |
Staaaaaall
Concept:
This is a take on a white stall deck using cards in my cardset. I haven’t looked carefully at the sideboarding. The basic idea is that this deck builds life, destroys threats, then eventually wins either with a big beater (Valkyrie) or a bunch of Pegasi.
15 Creatures: | |
2× Braids, Conjurer Adept | |
4× Angel of Despair | |
4× Yavimaya Dryad | |
4× Gemhide Sliver | |
Hell’s Caretaker | |
17 Spells: | |
4× Condemn | |
2× Telling Time | |
3× Ancestral Vision | |
4× Momentary Blink | |
4× Vanish into Memory | |
4 Artifacts: | |
4× Lotus Bloom | |
24 Lands: | |
4× Arctic Flats | |
4× Boreal Shelf | |
4× Frost Marsh | |
10× Forest | |
2× Island | |
15 Sideboard: | |
4× Rune Snag | (Swap in for the Condemns when facing a creatureless deck) |
4× Disenchant | (I don’t have a specific fear, but we want to be able to break things) |
2× Dark Heart of the Wood | (If you need some life gain, you’ll have Forests a-plenty) |
4× Whitemane Lion | (Bounce critters back into your hand, make a Lion, then drop them back into play with Braids) |
Feldon’s Cane | (Why not?) |
Bouncing Angels
Concept
Bounce spells! This deck uses Momentary Blink and Vanish into Memory to bounce your own creatures and others to good effect. A bounced Dryad pulls forests into play, speeding your mana and thinning your deck. Bounced Angels take out permanents, shutting down opponent’s play. Vanish into Memory digs through your deck as it bounces, and provides massive card advantage if you bounce an opposing creature with a high power/toughness ratio. Land-based mana includes 14 green sources to power the critical Gemhides and Dryads, 10 blue sources to help get Braids working and to power the card drawers, 8 white sources for Condemns and Momentary Blinks, and a paltry 4 black sources if you’re in real trouble and need to hard cast an Angel instead of just dropping one into play. Bonus points if you can get two Angels and a Caretaker into play. Whittle the opponent down to nothing.
8 Creatures: | |
4× Angel of Despair | (The permanent-destroying engine) |
4× Yavimaya Dryad | (The mana engine) |
24 Spells: | |
4× Condemn | (Spot removal) |
3× Telling Time | (Manipulation and card draw) |
3× Ancestral Vision | (Pure card advantage) |
4× Rune Snag | (To help key spells go off, or stave off some early threats) |
2× Reclaim | (A little more use out of the Blinks and Vanishes) |
4× Momentary Blink | (The primary bounce engine) |
4× Vanish into Memory | (Bounce engine with card draw and some ability to stall opposing threats) |
4 Artifacts: | |
4× Lotus Bloom | (Earlier Angels, mana smoothing) |
24 Lands: | |
4× Arctic Flats | |
4× Boreal Shelf | |
4× Frost Marsh | |
6× Forest | |
2× Island | |
2× Swamp | |
2× Golgari Rot Farm | |
15 Sideboard: | |
4× Wrath of God | (When you’re facing a zoo and need mass removal — sub in for Condemns or Reclaims/Vanishes) |
4× Muddle the Mixture | (For counterspell wars — sub in for Reclaims/Vanishes) |
4× Dawn Charm | (Against direct burn and rush — sub in for Reclaims/Vanishes) |
3× Naturalize | (Just in case you need to break some enchantments and artifacts) |
Bandalore
Concept:
This is a reworking of Bouncing Angels following some testing. Braids was unnecessary, as are, I think, the Gemhides. The new version adds in maindeck Rune Snags to provide some counter-cover for necessary spells as well as some early defenses against threats, and two Reclaims to get a little more use out of the blink spells. The sideboard shifts to include Wrath of God (duh), Muddles for a potential counter-war, Dawn Charms against the rush, and Naturalizes instead of Disenchants — given the deck’s emphasis on green mana. In addition, I noticed that, especially post-Gemhides, there are only four dedicated black mana sources in the deck, so I upped that to eight by adding two Swamps and two Rot Farms. Hopefully, the additional tempo-kill of the latter will be balanced out by an influx of Forests from the Dryads (although now they only have six to pick from).
24 Creatures: |
4× Savra, Queen of the Golgari |
4× Nether Traitor |
4× Llanowar Elves |
4× Elves of Deep Shadow |
4× Martyred Rusalka |
4× Yavimaya Dryad |
4 Enchantments: |
4× Keen Sense |
12 Spells: |
4× Smallpox |
4× Reclaim |
4× Mindstab |
20 Lands: |
10× Snow-Covered Forest |
10× Snow-Covered Swamp |
15 Sideboard: |
4× Into the North |
4× Phyrexian Soulgorger |
4× Naturalize |
3× Consume Spirit |
Savra Hates You
Concept:
This deck attempts to run on the Savra-Smallpox synergy. Using Smallpox and Reclaim, the goal is to relentlessly Pox and Pox again, ditching Traitors, Rusalkas and Elves as needed. Ideally, card advantage will come from at least one Keen-Sensed critter coming through to hit the opponent. The sideboard is not at all thought out, but is an attempt at a transformational one, swapping over to a big-critter rush. It’s probably a bad idea, as sideboards go.
12 Creatures: |
4× Mesa Enchantress |
4× verduran Enchantress |
4× Yavimaya Enchantress |
24 Enchantments: |
4× Pacificism |
4× Hatching Plans |
4× Infiltrator’s Magemark |
4× Keen Sense |
4× Seal of Primordium |
4× Fists of Ironwood |
4 Spells: |
4× Perilous Research |
20 Lands: |
4× Arctic Flats |
4× Boreal Shelf |
4× Island |
6× Forest |
2× Plains |
15 Sideboard: |
4× Circle of Protection: Red |
4× Reality Acid |
2× Spirit Link |
4× Surging Might |
Feldon’s Cane |
Enchanted Trio
Concept:
Enchantress deck, naturally. The goal is to use the enchantresses as card draw, fill the board with Enchantments, and then off the opponent with an enchantress, most likely a trampling Yavimaya. I haven’t yet tested the Hatching Plans/Perilous Research combo, but ideally, the Plans comes into play (card draw), then is destroyed by Perilous Research (double card draw).
4 Creatures: |
4× Akroma, Angel of Fury |
26 Spells: |
4× Mindstab |
4× Curse of the Cabal |
2× Disintegrate |
4× Hit // Run |
3× Pyroclasm |
Damnation |
2× Word of Seizing |
2× Reiterate |
2× Shrouded Lore |
2× Boom // Bust |
6 Artifacts: |
3× Candles of Leng |
3× Coldsteel Heart |
24 Lands: |
3× Sulfurous Spring |
4× Tresserhorn Sinks |
9× Swamp |
8× Mountain |
15 Sideboard: |
2× Boom // Bust |
2× Disintegrate |
3× Flashfires |
Pyroclasm |
2× Rough // Tumble |
3× Sudden Death |
2× Feldon’s Cane |
Zeno
Concept:
This is an attempt at a B/R control deck. The key control engines are early suspended Mindstabs, followed by by Curses to attrit the opponent and keep them off balance. Red and black both provide spot and mass removal. Akroma is the primary kill card, backed by Disintegrates. Booms can be used to clear individual problem lands, whereas Busts can clear the entire board once Akroma is out. Against counterspell-heavy decks, throw threats as fast as possible, and use uncounterable Akromas and Word of Seizing to carry the day.
3 Creatures: | |
Adarkar Valkyrie | (Big flyer, bonus “yank back from the grave” ability) |
Crovax, Ascendant Hero | (Big, bounce-able critter with good small-critter suppression ability) |
Serra Sphinx | (To have a non-white threat) |
30 Spells: | |
4× Condemn | |
4× Wrath of God | |
2× Wipe Away | (Uncounterable bounce, which is handy) |
Commandeer | |
Draining Whelk | (Doubles as both counter and potential win condition) |
4× Rune Snag | |
4× Cancel | |
2× Overrule | (Counter and life gain) |
3× Ancestral Vision | |
2× Careful Consideration | |
3× Telling Time | |
3 Artifacts: | |
3× Azorius Signet | |
24 Lands: | |
4× Boreal Shelf | |
3× Desert | |
Gemstone Caverns | (10% chance on the opening draw) |
8× Island | |
8× Plains | |
15 Sideboard: | |
2× Disenchant | |
2× Return to Dust | |
3× Circle of Protection: Red | |
4× Serra Avenger | |
Traumatize | (An alternative win condition, just in case) |
Feldon’s Cane | |
2× Jester’s Cap | (For the mirror match — to remove opposing win conditions) |
WUC
Concept:
Standard W/U control. I’ve diversified the “win” critters to avoid being shredded by spells like Extirpate and Mimeofacture. It runs 8 card-drawing spells and 12 counters, along with 6 spot-removal and 4 mass-removal spells. The Avengers are in the sideboard to swap in for some of the removal when facing another control deck.
4 Creatures: |
2× Angel of Despair |
2× Akroma, Angel of Fury |
28 Spells: |
3× Hit // Run |
4× Condemn |
4× Wrath of God |
Damnation |
4× Skred |
4× Lightning Helix |
2× Disintegrate |
3× Castigate |
3× Mindstab |
4 Artifacts: |
4× Lotus Bloom |
24 Lands: |
3× Sulfurous Springs |
4× Tresserhorn Flats |
Gemstone Caverns |
2× Boros Garrison |
2× Orzhov Basilica |
8× Snow-Covered Plains |
2× Snow-Covered Swamp |
2× Snow-Covered Mountain |
15 Sideboard: |
4× Curse of the Cabal |
Castigate |
Mindstab |
2× Disintegrate |
2× Disenchant |
2× Return to Dust |
2× Word of Seizing |
Feldon’s Cane |
Angel Tetra
Concept:
This is WBR control, meant to draw on the various disruption and removal strengths in each color. Fairly straightforward, I think. As an interesting note, here’s some breakdown on color use and colors provided by the mana base (not counting the Blooms):
Use:
W 17
B 12
R 15
2C spells:
W 6
B 3
R 0
3C+ spells:
W 0
B 0
R 2
Provided:
W 12
B 11
R 11
16 Creatures: |
4× Scorched Rusalka |
4× Keldon Marauders |
4× Simian Spirit Guide |
4× Lavacore Elemental |
27 Spells: |
4× Rite of Flame |
Char |
4× Rift Bolt |
4× Shock |
4× Sudden Shock |
4× Surging Flame |
4× Cackling Flames |
2× Fury Charm |
17 Lands: |
17× Mountain |
15 Sideboard: |
2× Fury Charm |
4× Boom // Bust |
4× Volcano Hellion |
4× Dead // Gone |
Disintegrate |
Rabid Red
Concept:
Pure red creature-rush and burn. Standout elements include the Simian Spirit Guides and Rites for mana acceleration — clear your hand sooner and rush out all those burn spells. An early Surging Flame has about a 7-8% chance of hitting another Surging flame, so it should be one of the first burn spells cast. The sideboard cards are there to put a damper on especially land-dependent decks (Boom), creatures that are hard to kill (Gone) and to allow a switchup to bigger creatures (Hellion).
20 Creatures: | |
2× Kavu Predator | |
4× Kird Ape | |
4× Llanowar Elves | |
4× Scorched Rusalka | |
2× Radha, Heir to Held | (Attack, cast burn) |
4× Keldon Marauders | |
22 Spells: | |
Char | |
3× Rift Bolt | |
4× Shock | |
4× Sudden Shock | |
4× Volcanic Hammer | |
4× Assault // Battery | (Damage or elephants, as needed) |
2× Fury Charm | |
18 Lands: | |
9× Forest | |
9× Mountain | |
15 Sideboard: | |
2× Fury Charm | |
4× Naturalize | (Against pesky enchanments) |
4× Flashfires | (Screw up a white-dependent deck) |
3× Boom // Bust | |
2× Squall Line |
Zoo
Concept:
R/G zoo. Very straightforward. I just realized I meant to put two Hunted Wumpus in the sideboard. Hmmm.
4 Creatures: |
4× Angel of Despair |
28 Spells: |
3× Ancestral Vision |
3× Telling Time |
4× Cancel |
4× Condemn |
Damnation |
2× Wrath of God |
4× Momentary Blink |
4× Curse of the Cabal |
3× Castigate |
4 Artifacts: |
4× Lotus Bloom |
24 Lands: |
4× Boreal Shelf |
4× Frost Marsh |
2× Island |
8× Plains |
6× Swamp |
15 Sideboard: |
2× Wrath of God |
Castigate |
3× Dawn Charm |
3× Mindstab |
3× Disenchant |
3× Consult the Necrosages |
WUB Bandalore
Concept:
The four-color Bandalore seemed like it was a little diffuse in concept. In this version, the goal is still to get Angels out and bounce them, with the addition of Curses to increase the damage to the opponent’s supply of permanents. The hope is that suspended Curses combined with Castigates are sufficiently disruptive to let the Angels come into play and stay there.
8 Creatures: | |
4× Angel of Despair | |
4× Yavimaya Dryad | (Bring in a Forest) |
24 Spells: | |
4× Search for Tomorrow | (Bring in any land for G) |
4× Mwonvuli Acid-Moss | (Bring in a forest, kick out one of their lands) |
4× Creeping Mold | (Clear a land, artifact, or enchantment) |
4× Condemn | |
4× Momentary Blink | |
4× Castigate | |
4 Artifacts: | |
4× Lotus Bloom | |
24 Lands: | |
4× Arctic Flats | |
4× Terramorphic Expanse | (Bring in any basic land) |
8× Forest | |
4× Swamp | |
4× Plains | |
15 Sideboard: | |
4× Wrath of God | (Likely swapped in for Castigates when facing creature rush) |
4× Reclaim | (Swap in for anything you can to copy Blinks or Acid-Mosses) |
4× Smallpox | (Swap in for Condemns when facing protected creatures — as a bonus, kills a land) |
3× Dawn Charm |
WBG Bandalore
Concept:
This variant of Bandalore attempts to accelerate its mana base (via Dryads, Searches, and Acid-Moss) and suppress the opponent’s (via Acid-Moss and Mold). Combined with Castigate, the hope is to get an Angel into play and then start Blinking it for the win.
4 Creatures: | |
4× Angel of Despair | |
26 Spells: | |
4× Lightning Helix | |
4× Hit // Run | |
4× Condemn | |
4× Momentary Blink | |
Damnation | |
Wrath of God | |
2× Pyroclasm | |
3× Castigate | |
3× Curse of the Cabal | |
4 Artifacts: | |
4× Lotus Bloom | |
24 Lands: | |
3× Sulfurous Springs | |
4× Tresserhorn Flats | |
3× Orzhov Basilica | |
2× Terramorphic Expanse | |
8× Plains | |
2× Mountain | |
2× Swamp | |
15 Sideboard: | |
3× Wrath of God | (Against mass critter swarm) |
4× Dawn Charm | (Against direct burn) |
2× Boom // Bust | (To bring in the option of landsweeping) |
4× Sudden Shock | (Unstoppable burn) |
2× Word of Seizing | (Unstoppable permanent theft) |
WBR Bandalore
Concept:
Same idea, different colors again.
4 Creatures: | |
4× Angel of Despair | |
24 Spells: | |
4× Condemn | |
4× Momentary Blink | |
Damnation | |
3× Wrath of God | |
4× Castigate | |
4× Curse of the Cabal | |
4× Smallpox | |
8 Artifacts: | |
4× Dimir Signet | |
4× Lotus Bloom | |
24 Lands: | |
4× Terramorphic Expanse | |
10× Plains | |
10× Swamp | |
15 Sideboard: | |
Wrath of God | (Just in case there are really a lot of critters) |
4× Dawn Charm | (Against direct burn) |
4× Mindstab | (Sub in for creature kill against another control deck) |
2× Disenchant | |
2× Return to Dust | |
2× Haunted Hymn | (Also versus control — more disruption) |
WB Bandalore
Concept:
A focused version, narrowed to two colors, with a heavy emphasis on keeping the board clear. I chose Terramorphic Expanses over Basilicas because I like that they thin the deck late game “Land, darn it!” draws.
12 Creatures: | |
4× Hypnotic Specter | |
4× Riptide Pilferer | |
4× Moroii | |
24 Spells: | |
4× Consult the Necrosages | |
4× Mind Rot | |
4× Wistful Thinking | |
4× Last Gasp | |
4× Mindstab | |
4× Simian Spirit Guide | (Uncastable as a spell, this is meant as pure acceleration) |
4 Artifacts: | |
4× The Rack | |
20 Lands: | |
4× Frost Marsh | |
8× Island | |
8× Swamp |
U/B Discard
Concept:
An aggressive discard deck. The Hypnos and Pilferers come out early (one hopes) to disrupt. With enough disruption, the Moroiis should be able to come through for the kill. The Simian Spirit Guides are obviously uncastable, and are meant to provide acceleration for early discard spells or creatures. An opening hand with Pilferer/Island/Spirit Guide allows a first-turn Pilferer, which should mean forced discard from turn two on. The Racks may not fit in with the aggressive theme of the deck — Blizzard Specters might be better.
8 Creatures: |
4× Angel of Despair |
4× Calciderm |
24 Spells: |
4× Momentary Blink |
4× Condemn |
4× Wrath of God |
Damnation |
4× Curse of the Cabal |
4× Castigate |
Diabolic Tutor |
2× Psychotic Episode |
4 Artifacts: |
4× Dimir Signet |
24 Lands: |
4× Terramorphic Expanse |
10× Plains |
10× Swamp |
15 Sideboard: |
4× Dawn Charm |
2× Disenchant |
2× Return to Dust |
4× Raise Dead |
3× Haunted Hymn |
W/B Bandalore v.3
Concept:
A retooling of Bandalore. The Smallpox actually worked against this deck, as the “own land” destruction slows deploying the Angels, Curses, and other big-ticket spells. The Blooms are also dropped as too much mana provision — although the Angels are pricey at 7, the board-clearing and other threats strike at four mana, which is fast enough with the Signets. The Tutor comes in to grab silver bullets, and the Psychotic Episodes provide additional targeted disruption (similar to, but not quite as good as, that provided by the Castigates). The big switch is maindeck Calciderm. The Calciderm is another four-mana threat, makes itself an early target to draw fire before the first Angel arrives, and interacts well with Momentary Blink (*blink* = Calciderm clock reset). I also moved the last Wrath over to the main from the side. The side gains Raise Dead to keep bringing Angels back if someone’s countering or burning them (a Dread Return might be better, but I own none).
8 Creatures: |
4× Angel of Despair |
4× Calciderm |
24 Spells: |
4× Momentary Blink |
4× Condemn |
2× Wrath of God |
Damnation |
3× Curse of the Cabal |
4× Castigate |
2× Persecute |
3× Dawn Charm |
Diabolic Tutor |
4 Artifacts: |
4× Dimir Signet |
24 Lands: |
4× Terramorphic Expanse |
10× Plains |
10× Swamp |
15 Sideboard: |
Dawn Charm |
2× Wrath of God |
2× Disenchant |
2× Return to Dust |
2× Resurrection |
Vigor Mortis |
2× Psychotic Episode |
Curse of the Cabal |
2× Feldon’s Cane |
W/B Bandalore, v.4
Concept:
Same general idea as v.3. This version tones down the Wraths and Curses, adds maindeck Persecutes and Dawn Charms, and puts some resurrection effects into the sideboard.
15 Creatures: | |
4× Riptide Pilferer | (Fastest discard-inducer) |
4× Hypnotic Specter | (Second fastest) |
3× Blizzard Specter | (Lets you bounce their permanents in play as well) |
4× Moroii | (Kill critter) |
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