Standard decks, vol 2 (Ninth + Ravnica + Time Spiral)

More decks in the extended.

18 Creatures:
Scorched Rusalka
Icatian Javelineers
Benalish Cavalry
Knight of the Holy Nimbus
Lavacore Elemental
Serra Avenger
22 Spells:
Rift Bolt
Shock
Sudden Shock
Volcanic Hammer
Lightning Helix
Char
20 Lands:
10× Mountain
10× Plains
15 Sideboard:
Ronom Unicorn
Fury Charm
Word of Siezing
Dust Elemental
Pacifism

Knightly Boros
Concept:
A take on the Boros archetype using cards in my collection. The only actual Boros card is the Lightning Helix, of course. The Avenger and Lavacore are both maindecked as finishers, for when a bigger hit or evasion may be needed.

20 Creatures:
Scorched Rusalka
Dauthi Slayer
Dunerider Outlaw
Sangrophage
Phyrexian Soulgorger
20 Spells:
Rift Bolt
Shock
Sudden Shock
Volcanic Hammer
Char
Hit // Run
20 Lands:
Sulfurous Spring
Mountain
10× Swamp
15 Sideboard:
Tendrils of Corruption
Consume Spirit
Phthisis
Boom // Bust
Flashfires
Word of Seizing
Disintegrate

HitHitHit
Concept:
A B/R rush deck, that relies on burn to clear the way and fast black creatures followed by the short-lived might of the 8/8 Soulgorger.

14 Creatures:
Llanowar Elves
Yavimaya Dryad
Radha, Heir to Keld
Akroma, Angel of Fury
22 Spells:
Boom // Bust
Creeping Mold
Mwonvuli Acid-Moss
Search for Tomorrow
Sudden Shock
Word of Seizing
4 Artifacts:
Lotus Bloom
20 Lands:
Terramorphic Expanse
Forest
Mountain

G/R rush
Concept:
Although so far lacking a sideboard, this is a surprisingly aggressive deck, outrunning a zoo design and the Bandalore design.

4 Creatures:
Scorched Rusalka
30 Spells:
Commandeer
Cancel
Rune Snag
Ancestral Vision
Careful Consideration
Electrolyze
Rift Bolt
Ignite Memories
Rite of Flame
Pyroclasm
4 Artifacts:
Lotus Bloom
22 Lands:
Terramorphic Expanse
Island
Mountain
Desert
Izzet Boilerworks

Painful Memories
Concept:
This is a combo deck, meant to pull off a high storm count Ignite memories. It includes counter and card draw to live long enough to do it, as well as a number of spells with suspend to build storm count. An ideal “go” turn would see some combination of Lotus Blooms, Rift Bolts, and Ancestral Visions resolving, followed by one or more Rite of Flame, perhaps a Rusalka drop, and then an Ignite Memories or two. Note that it’s good to have an Ancestral resolve on the go turn, as this can be cast at the opponent to make sure they have cards in hand for the Ignite.