This week’s In Development – understanding the texture of decks, and shedding nostalgia

This week’s In Development is a big comment grabber already. This time around, we’re looking at how we can use an understanding of the texture of a deck (thanks to Chris P for that term) to figure out whether an archetype is likely to fit into the current Standard environment.
Specifically, you’re gonna have a chance to check out graphs like this one:
Jund.png
As a brief primer, this is a graphical representation of a Jund deck, using the abstraction method I wrote about earlier. What you’re looking at is cards, as abstracted to roles, across the mana curve. Note that one card can equate to multiple roles – for example, I scored Bloodbraid Elf as “Threat” and “Card Advantage” in the Jund abstraction.
For reference, the categories are:
A – Acceleration
CA – Card Advantage
T – Threat
R – Removal
D – Disruption
Now, head on over to read the article, and then find me on twitter and let me know what you think.
Also, if you’re attending the San Diego Comic Con, come on by the Magic Panel at 6:30pm tomorrow in room 26AB. I’ll be there, and the panel includes both Mark Rosewater and Aaron Forsythe.

1 thought on “This week’s In Development – understanding the texture of decks, and shedding nostalgia

  1. Really like this abstractions style you’re using. Will you write about how you could design a deck to beat another deck using these abstractions? I.e., how you’d design an MBC to beat mythic, etc. going off these abstractions?

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